Thoughts; it’s a mix of fixing the daft mistakes last update, and some absolutely ridiculous buffs for a civ that does not need it, and a nerf that’s more a light slap on the wrist. Also the Guecha Warrior change will do very little. Not impressed.
I’m getting really tired of so long between small, bad updates, that require a second update to fix them. Listen to players more, and find someone that can actually interpret the data properly.
Seems like devs listened to some of the feedback given to the PUP.
It’s in the end a rather short list of Balance changes as they mostly reacted to the things that people said would be too much. Though i fear that Incas might become too strong again - but it’s not clear.
First time we see them making big adaptations after a PUP. Maybe that’s also one reasoning why they took themselves way more time for this one. If they need that time to collect the feedback i’m actually fine with that.
I support the direction. I don’t agree with all changes, but that’s ok. It would be weird if stuff would always go as some single person would like because it would mean most others would be dissapointed. But in general I think it’s a good patch - and most importantly the reaction to the feedback is what makes me feel positive about it.
At the beginning, because this was even worse before.
But I’m not sure if there are any differences between this and the PUP post-edit. I can’t see any.
It’s still a bad update, and it continues the pattern of messing things up, and then wasting a following update trying to fix it. Just going around in circles.
I’d rather they do that instead of doing tiny little changes that mean nothing (*cough* Tiger Cav *cough*). If something is broken go a little further than expected in order to be sure that you understand the problem, then you’ll be able to fine-tune into the right place on the second attempt. I’d rather they spend two updates to actually fix something than spend a dozen updates just shaving hairs off of a mountain (*cough* Longswordsman *cough*).
Of course. They just don’t have to make a bad update, which seems difficult for them right now as they seem to be stuck in a loop of bad update → fix bad update in the next one → fix problems introduced in last update.
I have a list of exactly what I want, but I know I’m unlikely to get it. But I don’t care. I just want the updates to not make the game actively worse.
Ok, but the result is just bad feelings all around.
I’d rather small incrementations, because a lot of the time, that’s all you need. You just need to tweak the right areas and understand what the problem is.
e.g: Guecha Warriors suffer because they are expensive and their ability only works when massed. This is counter-intuitive. So either the gold cost needs to go down, or the unit needs to work better with fewer of them (like making them heal all units, not just other Guecha Warriors).
If they just added new environments and environmental features for random maps, then there’s be no controversy on that. Who wouldn’t want to see a cool waterfall on a random skirmish map? Or weather effects, time of day setting, season setting, lightning, faint rainbow when it rains or by waterfall at times). Or audio embellishments (thunder, rolling distant thunder, battle horn options, etc). Patches don’t always have to be primarily balance fixes that nobody agrees on
That will be very positive. But will never happen. Or maybe some renowned person from the community who also works with this game like Nili can briefly explain the objective of some specific balance changes.
Nothing changed from final version of PUP_May_2026 though. They changed the initial PUP within 1 day as nobody liked Armenians mule cart techs buff.
This actually entirely depends on streamers. If they can successfully make Inca Champi rush as it was before, everyone in the ladder will follow the trend.
I second this.
If Persians architecture is changed to Central Asian in a patch, I’ll like it regardless of other changes.
Probably never gonna happen, and it would be better for a new civ using CEAS to be done instead of turning Persian (which are yes originating VERY long ago from the CEAS) which is Babylon region on the current setup and not their distant Medes origines during the Post-Babylon era during Antiquity. And even with the Persian Post-Babylon era…Why the heck CEAS architecture ? I’ve never seen any archeology site with CEAS style on Persian ruins, they are way closer to their current civset architecture with triangular creneling on brickstone style desertish construction. But I suppose here it’s more of a matter of interpreting what is “persian”, to me it’s more Babylonish/iraq-ish design and iranian border of the same area, not the Kushit part of Iran. So of course, if you’re assuming Persian represent the more Kushite region of Iran, then yes CEAS is legit…But then, we’re close to a split of persian into multiple sub-persian group. Maybe it’s the solution.
That’s because they’re not doing it (with the exception of the Champi situation): they keep doing small tweaks on things with major problems.
But how do you know which is the right area? A small tweak in the wrong area will need to be reverted the same as a big change would. So why not guarantee that a failed attempt is actually changing the wrong thing and not just not going far enough?
Is that a balance problem or a design problem? Are they too expensive or are they intended to be a premium unit and are too weak? The fact that they buffed their HP suggests the latter. If that’s the case, then reducing the cost won’t make them fit the design any better, so why waste a patch tweaking something that will never work in the first place?
Small tweaks cannot fix a fundamental design flaw: fixing that requires fundamental changes. If you’re going the wrong direction in the first place, shaving a few seconds of travel time won’t help you get where you want to be any faster.
Man tiger cavalry yes abit annoying in caslte but expansive, and realy bad in imperial age. Why nerf they. Navy too it nerf too much. This edition really make me mess. Why why ?