Jurchens hunt bonus bug (decaying hunt)

:play_button: GAME INFORMATION

  • GAME BUILD #: 101.103.24904.0 (#155976) 19949711
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

As Jurchens, with the civ bonus “meat of hunted and livestock animals doesnt decay”..

On Arabia when I shoot all the chickens (or deer) down with a villager, some are decaying, others not.
(If i restart the same map generation I get different results, sometimes 2 chickens decay and 4 dont, sometimes 4 decay and 2 dont, seems to be random.)

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Open skirmish as jurchens map arabia
  2. Shoot all deer or chickens with a villager
  3. Observe some rot and others dont

:play_button: EXPECTED RESULT

They wouldnt rot as per the Civ bonus

:play_button: IMAGE

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Hi @Levaizu

I´ve been traying to repro this issue with Jurchens, but all animals hunted by villagers are not decaying on my end. Could you share a Rec where this issue is happening?

How odd!
One chickens and One deer with screenshots showing version and game settings.

SP Replay v101.103.24904.0 @2025.09.18 110721.aoe2record (846.3 KB)



SP Replay v101.103.24904.0 @2025.09.18 112237.aoe2record (837.0 KB)

Thanks for the Rec, I can see the deer decaying… Do you have any mod activated that highlight deers or something related to it? With the same set up, I can´t repro it on my end.

If you are using any mod… Please, could disactivated it, restart the game and try to repro the issue?

I disabled all mods, closed the game down, uninstalled the game, exited steam and shut down my Laptop. Turned Laptop on, Reopened steam, installed the game and have no mods enabled.

The issue persists.

Im going to play around with some of the new ingame settings to see if it changes anything

SP Replay v101.103.24904.0 @2025.09.18 131315.aoe2record (860.7 KB)

I think I know what is going on, Ill respond soon.

So I managed to reproduce with reliability both states (decaying and non decaying hunt).

In this replay the chickens dont decay!
chickensdontdecay.aoe2record (848.3 KB)

and in this one they do decay!
chickensdecay.aoe2record (865.1 KB)

I managed to make my chickens decay as the Jurchens by doing the following. When the villager fires the arrow, change target (or click off of the chicken) before the arrow lands and the chicken dies. I guess what the game is doing is checking what is targetting the chicken once the chicken has reached its dead state. If the targetting unit is a Jurchens Civ unit then it overrides decay. And ofcourse if there is no targetting unit then it resorts to default decay mode.

To iterate on the otherside, in order to get non decaying chickens, you must fire the arrow and then leave the villager interacting with the chicken until the chicken has officially died. (the villager approaches intending to gather the food).

The issue becomes real when trying to optimize your time. If you want to kill all the chickens quickly you necessarily miss a bunch of checks and your hunt starts decaying.

p.s. I ran into this issue when trying to figure out a way to leverage the Jurchens Civ bonus in creative ways. Its not gamebreaking in that respect, just slightly pesky.

Interested to hear your thoughts, whether you agree with my analysis etc and/or can manage to reproduce this yourself.

regards

1 Like

@Levaizu Great catch!

I´ll let the team know about this issue asap!

1 Like

thankyou very much, something occured to me relating to this, what about TCs and boar?

The replay provided demonstrates that boar killed by TCs also decay when playing as the Jurchens which goes against civ bonus ofcourse.

tcboarkilldecays.aoe2record (893.2 KB)

thanks for your cooperation

The ability of Jurchens is restricted to villagers, so TC, or any building shouldn´t apply the no decay ability. However, if the kill was made with the TC, as soon as a villagers gather food from the animal, this should stop decaying.