[Just for fun] Unique bonuses for hypothetical new civs

which will let you pillage longer and then use the boosted speed to get away without fear of reprisal.
furthermore aoe2 is NOT a game of activated abilities like sc2 or warcraft.

yeah well if someone lets the spears get that close sounds like that was a mistake of there own making.

and my point is that just because unique doesn’t make it a GOOD THING either. as a matter of a fact, in the scope of aoe2, something trying to be unique has pretty much turned out to not be a good thing a lot.

no, they are different. that doesn’t neccesarily make them unique. unique within the scope of aoe2 means something outside of the convential. and giving a civ a bonus that acts like an activated ability would fit that a too a t.

not really no. heres the thing - when aoe de came out the game was ONLY available through the store, so a large chunk of the owners have it from that. but that’s not true for aoe2 de and aoe3 de becauSe Microsoft decided putting them on steam right from the get go was a better move.

again - most people aren’t going to be buying the game on microsoft store. as a matter of a fact there was a large backlash against it with aoe de to begin with.
furthermore again - age of mythology came out on steam 7 years ago. aoe3 de 6 months ago. congratulations you’re barely beating a game that originally came out in 2002 and your game got rereleased with updated everything 6 months ago. real big achievement. i mean heck, aoe2 HD (not DE) had 9300 players yesterday. only a couple thousand more then aoe3 DE did…and that’s thje OLD UNSUPPORTED version of aoe2.

So you still think Cumans bonus is OP. I am done arguing with you about this, it’s pointless

Actually they were planning on adding abilities like this. The abilities would’ve added to the strategic depth of the game

Never said it wasn’t

So you would prefer a game with everyone having copy paste bonuses? Good to know

Gaining attack when you have a relic garrisoned isn’t outside of the convential? Cavalry ignores armor? Seeing enemy positions at start of match? Cavalry generates gold while attacking? Sheep spawn at newly constructed TC? LoS is shared with team at start of match? Fish traps have unlimited food? Unit costs half a pop point? Docks can shoot arrows? Villagers kill wolves in one hit? Villagers get infantry upgrades? Krepost wasn’t unique? All this isn’t considered “unique” to you?
Btw, everyone complains about the single use UTs of the Burgundians and Sicilians and that it is Age3 territory, not Age2. Three words. Vietnamese Paper Money.

Aoe2 has always been the fan favorite, what is the point of saying HD has more players than Age3. I’m not that surprised. Also, thanks for bringing that up, because there are still people playing original so we add the two numbers together and you get 8’893, plus whoever plays it on Microsoft. And yes, ther are plenty of people who would’ve bought it on Microsoft, there’s almost always at least one xbox player in age2 unranked lobbies

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no. i think giving a civ an extra 10% speed to get out of dodge when a unit gets close to htem is overpowered. i think Cumans are fine on that bonus but its literally only 5% extra in imperial age (and only in imperial age). you’re talking about giving them 10% extra any time a spear unit gets close.

and they decided against it - food for thought. aoe2 already has strategic depth.

no i would prefer bonuses to stay within the confines of aoe2 instead of trying new stuff that clearly isn’t working.

and look how that’s working. the bonus has been nerfed and people want to nerf it again. its a highly contraversial bonus.

and the leitis has been nerfed into the ground hasn’t it? i mean come on, how often have you seen it in pro games since the change?

and again had to be nerfed because it was too overbearing.

and again a unit that has been nerfed and how are its stats compared to other heavy cavalry units?

only if you start after feudal or after. which means not standard games with standard starts.

situational bonus on a middle of the road civ and only applies on water maps. there are much better bonuses out there. also - heaven forbid at least one civ has a reason to use fish traps.

and thats used so often isn’t it? i can’t remember the last time i saw karambits see play.

nerfed to the point its a laughable bonus

and now useless 99% of the time.

and people want this nerfed don’t they? look around - people cry about incas all the time.

and was nerfed and its not even as good as a castle in many regards.

and how many of those have been nerfed into the ground, are underwhelming, or are contentious among the fanbase? pretty much everything you just mentioned. which just proves my point - unique has a history of not working or getting backlash.

and people don’t like paper money either.

because a game that is no longer supported, receiving updates, or even bug fixes, literally has more players then aoe3. that alone should show you just how little people think of aoe3.

aoe3 between the original and de has about 7500 players yesterday not 8900. not sure where your numbers are coming from.

yes, but they are in the MINORITY, which is my point. aoe de didn’t release on steam right away, so a much larger percentage of the owners of that game are on microsoft store.

There are “good unique” and “bad unique” features. It’s highly subjective, but imo activated abilites are in this game of the bad unique kind.

Awful UT. Should have been smth totally diferent.

They get +5% in feudal, than in Castle is goes away, than Imp they get +5% again. They get the +5% at all times, my bonus would only give them +10% when near spear units. It is only a useful bonus in the early/early-mid game, where running from spears/pikes happens often

Fair enough

Won’t be long till the bonus well is gone dry with that logic, then where will we be?

For the majority of the playerbase, it is not OP
Besides, it is all how they incorporate the bonus. Just because it is OP or UP doesn’t make it any less unique. OP bonuses can be nerfed and UP bonuses can be buffed, just like any other bonus

And how is it now?

Here and there, but yes, very rare. I don’t think we should make balance changes according to how the pro games go, they are but a fraction of the playerbase

Portuguese? Are you sure you know what I’m talking about

“But it is situational so it is fine”. But wait, +10% when spears are close is situational too. And I never said that it is a top tier bonus, I was pointing out unique bonuses

Same can be said for other not unique bonuses

It is a strong bonus on Black Forest, and a few other maps I would say. Goths +10 pop cap in Imp Age is useless 99% of the time, seeing as matches rarely get to Imp age anymore, and it doesn’t help that much with 200 pop

People cry about plenty of bonuses, unique or not

It was never meant to be as good as a castle, where did you ever get that idea?

Didn’t see people complaining with the same arguments though

Battlefront 2. It gained millions of players after cancelation, because people enjoyed it. Age 2 has always been the fan favorite, like I said. It is not surprising that people still play it, I play it plenty just for nostalgia.

Steam charts. 24 hour peak for original is 1’980, DE is 6’915.

Just because they are in the Minority doesn’t mean they don’t count. 500 at the least, still adds 500, whether it is the minority or not

In your opinion, I obviously think differently

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there is such a thing as too many civs.

i think the unit is weak and held back by a gimmicky bonus.

and i think the pros are the ones who can best use stuff to the maximum potential. look at chinese - if we went based on the average player they would absolutely need love, but based on the pros they are one of the best civs in the game.
why? because the pros know how to actually take advantage of a civs strengths.

no, one is situational in that it doesn’t apply on most maps in the game. the other can apply in pretty much any game that is played.

black forest has been played less then 40,000 times during the current patch. to put that into perspective, Arabia has over 12 times those numbers. and the higher the skill level, the less likely to play blackforest, with around 13000 games played above 1250 elo. that’s right. that means that over 66% of all BF games are played by people sub 1250 elo.

i know that - but the point is that i can’t train trebs, research technologies, etc at the kreposts. as a matter of fact there has been people who have asked for that to happen because they feel krepost are underwhelming.

i see the argument about paper money pop up every couple months.

I agree, but at this rate, we will be getting plenty of unique bonuses, whether you like it or not

I think you mean the Leitis or Keshik, I was responding to the sheep bonus

For the Keshik, yeah it is weak, but the Leitis isn’t weak imo. It is just overshadowed by their Paladins.

And make civs OP or UP for the rest of the playerbase? Smart

Only in the early game though and only if you succeed in rushing the enemy. Situational

Arabia is like one of the biggest maps that people play of course you would compare it to that.

I think the Krepost is more of a spammable building, you get a castle for techs and then Kreposts for Konniks to easily be spammed. Trebs being trainable could be nice for a future update though, you are right about that.

When was the last one?

great. more bad bonuses incoming.

all 3 are gimmicky. look at what tatars winrate is now post sheep bonus nerf.

at lower levels you can literally win with tatar long swords and teuton cavalry archers - whats that mean? it means that people just need to get better.

no not only in the early game - its useful for your knights in castle age and everything in imperial too.

doesn’t matter - point is that Black Forest isn’t played much. the Magyar bonus rarely comes into play.

shrug, it comes up every now and then when people talk about balance patches and what not.

It is still a decent bonus, free food is good whenever unless it comes in Imp

What are you talking about, it is only for scouts

I’ll be watching then

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Franks needs a nerf again, 130,000 games as per your beloved stat website and still 53% is more OP than a civ with 30k games and 58% winrate

the problem with tatars was they needed something to help them get to castle age - that was why the previous sheep bonus (including two spawning in feudal) was so good. those two free sheep in feudal helped them.

show me one bonus that applies to scouts that doesn’t apply to light cav or hussars?

you talking to me? if so go check my balance thread.

Light cav and Hussars it applies to yes. Scout Line, sorry.

So you say it’s a win lose situation, if they get a bonus that helps them to castle age they become OP, if they don’t they become UP.

so how is that only useful in the ealry game?

not really - they could simply knock the bonus down to just 2 free sheep upon hitting feudal and they become a solid civ without being over the top. no extra sheep after that.

It would still be unique though, so according to you it would be bad in some way

Depends on other bonuses and tech tree. There are plenty of civs that have a strong scout rush, but does that make them spam Light cav/Hussar the rest of the game?

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i didn’t say all unique was bad. but unique that deviates from the standard of aoe2 has a history of being problematic one way or another. they need to stop trying to be too cute. the first implementation proved too strong, so they overnerfed it by taking away the good part of it.

not necessarily but a bonus like that would be dead useful for raiding.
even britons use light cav from time to time and they lack bloodlines for the love of god.

Age up only costs wood and food. Gold cost replaced with wood cost.

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For raiding, assuming you can even get inside their base to raid. Situational

So it is not the unique bonuses that are bad, it is the implementation of them by the devs

anyone who says light cavalry line raiding is situational clearly doesn’t watch the game enough.

no. you want unique do something within the confines of aoe2. stop trying to shoehorn other games into it when it clearly doesn’t work.

You claimed Britons raid with LC from “time to time”, but it isn’t situational. Ok

I’m not shoehorning other games into it

i said even britons. britons light cavalry suck. but they still see use. now imagine if you threw a bonus like this onto them? i bet you’d be more likely to raid with them.

what do you call adding in triggered abilities?