They do but they provide wood
Villagers can capture/convert half built building foundations and complete the building as your own.
- Monastery -100 Wood;
- Monastery aviable in the feudal age;
- Friar (or equivalent) aviable in the feudal age (cost only Food and can only heal).
Probably the coolest bonus I have seen for a while.
Sad Bohemians noise.
- Units regenerate health around monasteries and TCs
More interesting than TES Life leech (aka Ordo Bullshit).
Horse Trade: you, not your allies, receive X gold for every time a horse unit trained by yourself and your allies; your American allies can build stables and can upgrade Xolotl Warrior in the Imperial Age.
This might be a UT instead of a civ bonus but anyway.
- Monasteries and Universities can be used to deposit food
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Outposts, houses and military bulding (except castles) take 66% time to construct.
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New building: Royal Village (replaces Castle). Costs double TC (550 Wood, 200 Stone).
Produces units and researches techs twice as fast. Can hire mercenaries from it.
My civilization concept for Old Prussians ( including bonuses and much more).
Civ Idea
- Villagers work and move 5/10/15/20% faster near town centers (folwark range)
- Castle Age UT: Towncentres cost -100 stone and town center buff range doubled
- Civilisation lacks hand cart and/or wheelbarrow (probably american civilisation)
Thank you,this is situational or downright useless tho as its depending on enemy to do something and you need to counter and do another action to make it work.And the player can always delete the foundation.
Another idea I had was that buildings will auto build themselves slowly once the foundation is placed,but that seems too magical and unrealistic.maybe something like villager needs to build 30% and rest auto build seems more ok.
Monk unit ideas,
Monk can carry 2 relics.
A relic cart type unit where you can garrison multiple relics like a monastery and can move around as well.
Hussar upgrade is available in Castle Age and cost -60%.
Would this bonus be too strong if it applied to light cavalry too? Light cavalry in feudal and hussar in castle age.
Arbalester and Heavy Camel Rider upgrades are available in the Castle Age and (maybe) cost -50%.
I’d like to give this bonus to the Tanguts, based on their development of the Divine Arm Crossbow and their camel identity. They could have no Halberdier and Ring Archer Armor so they wouldn’t be a archer civ at least in the late game and they would have to focus on camels.
- Villagers can score critical hits against enemy units and animals.
Ummm, critical hits for units?
What does that even mean?
Another cool bonus. But I doubt it will be useful.
Totally OP if the civ also have Bloodlines. Otherwise will be okay if the civ doesn’t get a good early eco bonus.
Bohemians lack TR for early Chemistry. So Arbelester will be okay as long as TR is not available.
Heavy Camel will be OP imo. Even without Bloodlines like Burgundians, +9 attack vs Cavalry (Actually +10 as Heavy Camel also have +1 base attack) is too much to be balanced. Mind you Gurjaras +50% bonus attack was only +4.5. And it was nerfed.
Some units can score critical hits.
Sorry, was ruminating aloud.
You mean like take out the enemy unit with one blow from time to time?