[Just for fun] Unique bonuses for hypothetical new civs

More like double damage.

Basically a charge attack?

“Villagers get a charge attack”

That would be neat.

Only 2 bonuses made it to the official. Faster attack. And extra attack (Sort of).

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Two bonuses which could be applied to a new civ

  • Buildings give back their wood cost upon being deleted
    Wood given is based on total hp percentage and total food left for farms. Versatile bonus that allows you to delete farms if you are floating too much food, delete old lumber mining camps and mills, pseudo khmer (creating barracks and then deleting to get the resources to make a stable). Even delete town center to relocate.

  • Farm upgrades apply to already existing farms
    Team Bonus? Allows delayed horse collar and makes deleting farms with wood cost refund bonus more intuitive and efficient

Two bonuses based on Inca’s blacksmith bonus for nearby civ like Chimu, Aymara, Musica

  • Blacksmith Melee Attack Upgrades affects Archery Range Units and Fortification Damage
    (Civilisation lacks crossbow?, bracer, and thumb ring but has elite skirmishers, slingers, and blast furnace)

  • Blacksmith Infantry Armour Upgrades affects Archery Range Units
    (Civilisation lacks last archer armour upgrade (or not?))

Only in castle age, or as a UT. Otherwise villagers too scary in feudal and dark age.

Charge attack would allow them to counter raids and then go back to working. By the time another raid comes in they are ready to attack again!

Bonus 1: Would ‘t be very meaningful. 4 melee attack at most is going to be canceled out by most unit melee armor. Maybe vs rams its good but that’s kinda niche.

Bonus 2: This is fine but we honestly have so many “archers more tanky” bonuses in the Vietnamese, Koreans, and Italians that we don’t have many other bonuses. Like all we have for archers attack is Ethiopians and Vikings. Though if new Wu civ remains in ranked for a year I will count them too. I want to see an “archers move 3/7/10% for f,C,I faster bonus”.

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Villagers can carry relic but speed is reduced by half.

Too OP. Getting all relics every time on arena would be insane.

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Oh no i mean it increases the pierce damage of archers and fortifications! Like a half fletching.

Still, it sounds like a cheaper and earlier version of Bogsveiger, the Viking UT which adds +1 attack. Not to mention that it’s also basically a better version of Persian trash bows if their skirms have 3 + 7 attack in imp. This is the same attack as an arbelester. Would be busted in trash wars. Would be like not paying any gold for an arbelester even if it doesn’t have thumb ring.

Will it? Speed is too low to protect the villagers from enemy units.

On arena where everyone Fast castles for relics, playing feudal army + vils grab relics would be busted.

FR for buildings after UT houses turn into mini towers and loose the population slots.

Another idea would be houses loose population slots after the UT but will get x amount of resources.This can mimic having to migrate to a different land.

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  • Pasture-like building but berry bushes, trees or tea plants for food, wood or gold instead of animals.

  • Pasture-like building but implement the original spirit of the Trade Workshop, visually villagers working like weaving, handcrafting or processing something for earning gold slowly and permanently instead of gathering resources from something with a need of reseeding.

  • Continued from the previous one, a mix of Pasture-like building and Market, basically a Market but can send villagers there to vending for earn gold.

  • Ranch, a walkable 4x4 area that repeatedly spawn a livestock for free by charging a bar in a quite slow rate. It can charge faster if there are livestock staying on it.

  • Continued from the Ranch, a mix of so-called Ranch building and Stable, it can also train horses and camels for scouting and train and upgrade Stable units meanwhile charging the bar for spawning livestock.

  • Continued from the Ranch, a mix of so-called Ranch building and Market, like a Livestock Market, it can also work as a Market like exchanging resources and train Trade Carts meanwhile charging the bar for spawning livestock. Specially it can also sell the livestock that staying on it and even purchase livestock directly at a high cost as if the livestock were a type of resources.

  • A gimmick that allows infantry like Militia line to build rams and siege towers like how Mule Carts are built. It should better be a feature and identity of a infantry UU I think.

  • Towers and Castles can be built directly on walls like gates and on the pillars of gates, and visually become kind of wall towers and corner towers of the walls and the gates. It should better become a common things for all civs instead of a bonus.

It can simply provide no bonus attack improvement until Imperial Age.

That will be very weird way to give Camel Rider +20 HP when Saracens get +25 for free.

I mean the bonus attack so Heavy Camel still have +1 base attack.

Or it can give parts of the improvement on the bonus attack, so it can give not only +20HP and +1 base attack but also maybe +2 or +3 attack bonus vs cavalry until Imperial age at a price of 163 food and 180 gold.

Either way, seems a bad design and a bad balance to me. A balanced but extreme version can be Shu like tech tree - missing Bloodlines and Iron Casting. So you get only +5 bonus attack over Gurjaras which seems okay for a paid price.

  • Camels +2 attack vs villagers, +2 vs buildings
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