Monk unit converts unit with heresy once the enemy unit dies it rises from the dead to your side. Necromancer unit.
The enemy unit explodes damaging near by units once its converted by your monk.
Poison damage converts the affected unit one HP goes below 50%.a vampire or warewolf curse
You can delete your own monk to convert every unit around him.
Your unit will have an pssive arura which will give poison damage to enemy units near it.A dude with plague.
More enemys around the unit the more attack/hp/armor it gets.warewolf
Unit can charge at the enemy like a burgundian uu and can attack multiple enemys similar to one ofthe tlc uus.warewolf
Can convert units and the target unit bbecomes immobile.basically the monk ship on land.vampire
If your unit dies while attacking an enemy unit the enemy unit convert to your side.possession by a ghost.
Enemy units killed by your UU unit still keeps the population slot locked for the enemy there for more units he looses less capacity to train more.
Your unit can deflect arrows similar to jedi/sith in swgb.
Bannerman units they have an arura that reduce incoming damage similar to shields of swgb.
Ok, whilst I respect your game and creativity…
Please stay somewhat serious here ok?
If this topic is for hypothetical ideas you cant pose limits.Things like attacking enemys giving HP back is already ingame remeber?
You are also suggesting a aom thing in this game.
And you want more of that kind of stuff?
What is the purpose of this topic then?You might as well delete this entire topic.
I just wanted to remind you that sarcasm might be a funny thing if all people get it.
It might also sometimes a valve for dissapointment at times.
But what if someone mistakes it for real?
Im putting out serious suggestions why would I waste my time makeing sarcastic concepts?
The konnik is a unit that dies and comes back to life,tell me again if that is a sarcastic unit concept or not?
Surely the Konnik wasn’t intended as Sarcastic. But the way you describe it looks sarcastic to me.
A infantry unit that convert an enemy unit if it deals 50% or more of the base HP
A harbalester unit that deal shock damage when a non-ranged unit attack them, having a cooldown time after the next one.
A monk unit that can switch from regular monk to monk with a dagger but with a button in the HUD.
1 Like
Stop suggesting werewolves, vampires, or ghosts. They don’t belong in this game.
What is ment by a shock damage here?the attacking unit recives damage?
No I wont,call the police.
My unique unit for the Filipinos, a spear infantry unit called the Timawa, causes the enemy reload rate to increase by 0.1 for every attack the Timawa hits it with, effectively slowing down their attack gradually. This can make a huge difference, as the Timawa’s attack rate stays the same.
My Khazar unique unit, the Arsiyah, is a cavalry archer that gains +1 attack for every 25% of its HP it loses, for a total of +3 (since the final 25% damage is death). This makes groups more powerful as they take damage, not less.
In a similar vein, my Albanian unique unit, a mounted crossbowman called the Stradiot, is anti-archer, since the Albanians don’t have the Elite Skirmisher. This is their only inherent trait, but both unique techs affect them: Blood Feuds gives them +1 attack for every 2 nearby Stradioti or Cavalry Archers that are killed (max of +4), and League of Lezhe makes them take less damage from all gunpowder units, making them an even stronger counter to Hand Cannoneers and especially Janissaries (which is intentionally appropriate).
Finally, the Croatian unique unit, the Banus, is a cavalry unit with 180 base HP (200 for Elite) and 2/2 armor. This hardiness is necessary because it has the same gimmick as the Arsiyah, except it gains +4 total attack instead of +3. It has 8 base attack (10 for Elite), so in the Castle Age, a fully-damaged Banus has 14 attack, while in the Imperial Age, a fully-damaged Elite Banus has 18 attack. Since the other Croatian units are all about cheapness, the Banus provides something sturdy to use in the front lines.
3 Likes
It doesn’t die and come back to life, it just fall from the horse and fight again on foot. Is it silly? Yes. Is it impossible? No. If your suggestions are really to be take seriously I’d say you have troubles getting the difference between something impossible and something unlikely.
If you want similar examples: shrivamsha doesn’t have a “magical" shield but they’re supposed to represent how fast they are by dodging arrows. Unlikely? Yes. Impossible? No. I think right now this is one the most silly gimmicks but it’s not magic.
Another example: centurions do not have a “magical” aura, it clearly represents morale, it makes a lot of sense to have a unit/mechanic like this in game though you could argue if the picked the right unit.
Monks are supposed to work as physicians which is silly but it’s nowhere near having a mythological creature like a dragon or a zombie fighting in your army. Again you can call it morale or something like that… it’s called an “abstraction” and every game has them, an abstraction is not something completely fantastical as you seem to imply, it’s an approximation of reality for gameplay purposes.
It’s not that because in a game you can’t enter houses or there is one unit causing bleed damage (which it’s not more fantasy than many other things) then we need to say “fuck it, let’s add vampires and spaceships then”… what is your logic? There are nuances in things.
And in the case this is self defeating sarcasm, the kind of “oh they added the 3k, let’s add the county of X” I think it’s a rather old joke at this point and not very funny.
3 Likes
The horse unit dies and the foot unit is spawned similar to how the aoe medusa cheat workes.You can all it rider getting up or dead rising the mechanism is the same.
Woodsman A unit who can fight like a normal meele unit and cut trees with his axe.
Partisan A unit who can fight and gather resources but cant build or repair anything.dont need dropoff buildings as well.
Marine can move through shallow water but cant fight while in the water.
A unit that can build ships and siege weapons on the ground but at a much slower rater than a building creating it.
A unit that can train other units from it at a capped limit.
Unit that can garrison inside a enemy building and convert it.your unit dissapears with the converted building.
Monk with relic unit counts as a garrisoned relic.
Pack and unpack unit,packed version is a meelee unit unpacked becomes ranged.
2 Likes
If the unit is attacked by a non range/suicidal unit, that unit receive a “shock damage” first, then normal damage. It’s like a counter-melee damage that needs some time to cooldown.
unit that reduces the attack of enemy units (ranged unit that reduces melee attack and doesn’t receive anti-archer bonus damage, melee unit that reduces ranged attack with high pierce armor and a little bit of aoe. Both deal quite low damage themselves) (demoralizatio of the enemy)
unit that decreases the conversion resistance of enemy units, either with their attack or within a certain radius. Against heresy they also collect parts of the ressources from the dead enemies (UT?)
UT name Despoiling.Looting the dead is not unrealistic.
An archer that fires shots at 3 different units. The main shot does the most damage the forked shots do 25% less after armor is calculated. These secondary shots will find the lowest health target within a 90% cone of where the archer fires and none of the shots can miss