[Just for fun] Unique Units for hypothetical new civs

  • Mantlet Catapult
    Install the mantlet on the catapult. This gives it comparable armor to the Ram, but slower movement than the Mangonel due to being heavier, and maybe +1 minimum range.

  • Gendarme
    Alternative to the UU of Franks, when the Throwing Axeman cannot be used as a UU, e.g. becoming a regional unit.
    Gendarme and Elite Gendarme basically have the same stats like the cost, armor, etc. as Knight and Cavalier, only 10 more HP. This gives Franks with discounted Castles a chance to access the better cavalry, but doesn’t affect strengths and weaknesses of the civ, and still have to use Paladin in the end.

  • Adargueiros
    A kind of ranged infantry. Like a male version of Gbeto, but loses the speed advantage in exchange for a higher pierce armor.
    The army of the Kingdom of Kongo was a mass of levied bowmen with a smaller contingent of heavy infantry, which carried swords and shields. The Portuguese referred to the latter in their accounts as this term, literally “shield-bearers”.

Keshik Infantry

Cost : 60f/10g
TT : 14, 12 seconds
HP : 60, 65
Attack : 8, 12
ROF : 2
MA : 1
PA : 1, 2
Speed : 0.95
Los : 5
Specialty : Generates 8 gold/min while attacking enemy units
Upgrade Cost : 750f/600g

For comparison, Keshik produces 22 gold/min while attacking.

Medium Infantry (Maybe I’m just inventing a new term)
I have considered spearman line as light infantry and militia line as heavy infantry. This unit is just in between.

Cost : 40f/15g
TT : 8 seconds
HP : 55, 65
Attack : 6, 9
Attack Bonus : vs Cavalry +8, +10, vs Camel +6, +8, vs Elephant +8, +10, vs Eagle +3, +4, vs standard building +3, +4
ROF : 2
MA : 0
PA : 1
Speed : 0.95
Los : 5
Upgrade Cost : 650f/400g

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Interesting.

Like we have with ghulam and Huskarl againsta archers, an infatnry semi-specialised against cavarly.
I would potentially increase the speed so there is more of an incentive to make them over the halb line.

Training Time is possibly too long if it’s for a castle unit. It needs to be spammable if it’s against cavalry.

Yeah, good point. Reduced it to 8 seconds.

  • Tank cavalry
    With a strong body and a strong will, it will have about 200 or 250 HP and is not easily converted, but the attack and armor are not outstanding to maintain balance.

  • Tank infantry
    Similar to the previous one, but as infantry. Maybe with about 120 HP.

  • Maceman
    Another mechanic for units that use blunt weapons like the Maceman.
    Its attacks deal a percentage of damage instead of a fixed amount, which allows it to ignore armor and deal damage per attack based on the target’s maximum health. For example, 20% means that it only needs 5 hits against any unit. The percentages may vary against different types of units of targets, like buildings, ships and siege weapons, to help with balance.

In a way, this suits the Dravidians well.
It’s just that its stats don’t seem to fit Urumi’s image.

Meme or Masterpiece infantry

Cost : 1 gold
TT : 1 second
HP : 1
Attack : 1 (melee)
Melee Armor : 1
Pierce Armor : 1
Speed : 1.00
LOS : 1

When we discussed about the Romans concepts I had an idea for an “anti-raiding” Cavalry UU.
Also historically accurate for Romans as they used Cavalry on their borders to protect againt Raids in the later stages of the empire.

Name Contarius Eltie Contarius
Armor Class Cavalry Cavalry
Produced at Castle Castle
Production Time 10 s 8 s
Production Cost 90 F, 40 G 90 F, 40 G
HP 100 120
Speed 1.5 1.5
ROF 1.6 1.6
Attack 5 Melee 6 Melee
Atk Bonus 9 vs Cavalry 15 vs Cavalry
Atk Bonus 8 vs Infantry 12 vs Infantry
Atk Bonus 8 vs Condottiero 12 vs Condottiero
Range - -
Accuracy - -
Melee Armor 2 2
Pierce Armor 0 0
Benefits from Cavalry Upgrades Cavalry Upgrades
Upgrade 50s, 600 F, 450 G

Don’t know if there would be a new opportunity with a different civ to implement this kind of unit.
It’s very strong against cavalry and infantry but dies so easily to ranged support that you effectively can only use it for defence. (and ofc even with that bonus damage you shouldn’t throw them into halbs, they still get decimated. It’s not a Cataphract that negates half the bonus Damage)

It sound like Shrivamsha Rider in the other side of the mirror. Shrivamsha Rider basically stop opponent produce anymore range unit. And this unit force opponent to produce range unit

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Not rexaclty.
Both are countered by the Spear and Camel lines. And Monks can pose a threat to the Contarii aswell.
Which is totally intended. As there are some civs which don’t have good ranged options in the lategame.

But in general, yeah the Contarius is basically the reversed Shrivamsha outside of the intended Cavalry counters.

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There would be 2 interesting new Archer UUs

One that has high damage and some archer armor so it counters skirms.

The other that is resistant (50 % +) to splash damage and therefore can’t be flattened by single siege hits (directly hit units would still take the full amount). It could have slightly reduced range and a small bonus against siege, so it can be used agaisnt siege, but requires good micro skills for that.

Do you know the Rome at War Mod?
It has 29 different civs, one of them the Thracians have the “Peltast” an Archer UU that doesn’t Take Archer Bonus damage and has high HP, attack, Speed and Deals some Bonus damage to infantry.

A UU that is basically a Knight but immune to conversion.

A UU that is basically a Knight but immune to conversion.

Sound too OP, unless stat is less than knight line.

UU which is a better villager similar to aom dwarf.