With some upgrades settlers got the benefits, but Karelian keep everything the same, so i don’t include images again. They keep the same values as the late pictures.
I would discard the walls and the Tavern if the idea was to fill the 6 slots, of course, if you agree with this. Losing the livestock with Finland, hurt more than losing a Factory, and since he can collect from estates too, why not allow him to build it? Same with the other ones, that you can miss before the revolt, and need the techs after. And for last, could he collect from Mills too?
Hmm… well, let’s assume they put the “Villager” Tag into Karelian Jaeger.
If that’s the case, he would be affected by market technologies too, so, aside from the economic ones that would be the same, only advantage would be in the estates that Karelian collect faster only in base stats, and techs are based on that value, so, they could let the way it is for more uniqueness, or balance to not outplay in gold collection. In both cases, i would be happy.
The concern could be the other “Fight” techs, like the “great coat”, and “blunderbuss”, or even the “pioneers” card that give:
Blunderbuss: + 3 attack +, 4 range, + 4 LOS
Great Coat: + 35% life
Pioneers card: + 65% life
The normal stats are (upgraded):
22 Ranged Attack → 24 Attack (with arsenal)
20 Range (arsenal don’t affect)
180 HP → 192HP (Arsenal Techs)
(Multipliers in the images above)
So, with the market affecting karelian too would end up like:
25 Ranged attack → 27 (With the Arsenal + Blunderbuss)
24 Range (20 + Blunderbuss)
312 Total possible HP (180 HP (Normal Skirmisher techs) + 42 HP (Great Coat) + 78 HP (Pioneers) + 12 HP (Arsenal Tech))
OP for a Villager? Yes and no. Even ending as a good unit, it won’t fight most of the time, since villagers shouldn’t anyway… A villager fighting, is a villager not working. Take the Canadian one (specially the French variation) for example, end up as a powerhouse but not used in front lines. Karelian in this hipotetical case, wouldn’t end too OP I think. Almost no one ships the “pioneers” card anyway.
At least would give Finland a REAL unique feature, a REAL Hybrid unit. A cool one actually, when i see the stats. Correct me if i miss any fighting tech.
They can easily modify those techs to remove their bonuses from the Karelian after applying them to the Villager tag. It’s quite easy and less effort than manually modifying gather rate techs to affect Karelians.
The lack of a dev reply it’s bothering me too. Played them today, not even a “secret patch” yet.
Other solution could be:
They could also give villager a skirmisher attack (Similar to haiti pirate) instead of Karelians, and let Karelian to fight with some new cost. Finland would still have the infinite blockhouse, to be the backbone of revolt. This still would make the Karelian Jaeger important, since neither Russia or Sweden have a 20 range unit. No promotion plz.
When the card says at the same speed of a villager, maybe it implies an unupgraded villager. That means that isn’t worse or better than a villager, not that the karellian jaeger becomes an upgradable eco unit.
Would be a nice surprise, with a Heavy Metal age up…
We’re asking them so many times, that the next patch notes will say:
“Here your cursed karelian fixes…Now you 2 shut the F*** up, Patch 1023.F*** 34.”
Oh boy, i really hope not. All other civ/revolt got the proper eco upgrades, they’re only denied to Finland, who don’t even got a proper military unit (K.Jaeger must keep gathering resources). Could be a decision if they got anything else to make it for the eco lacking, but only the Blockhouse Spam isn’t enough to compete with the other ones.
ARE YOU KIDDING ME??? Fooling around with the game, there’s a unit that got THOSE EXACTLY things we’re talking here, i’ll try to find some images to show you guys… OMG, it’s close.
OLDERBURG HOUSE, for anyone interested. The map to see?? “Karelian Lakes”… How familiar…
My revolutionary comrade, I’m already preparing the court for this case, hehe.
Only to build anticipation.
Now time for revelations.
So, as I mentioned before, and added some more… Rants, into the topic name… I find that the “Royal Huntsman” is almost what we need for Karelian Jaeger. He can only hunt to get food (actually, he can get treasures too, until you research his tech.
In this image, as you see, he’s affected by “Economic Theory” AND by “Hunting Dogs”… Those buffs apply to villagers only:
“Well, Outlaws (gauchos, jagunços, Llaneros) also collect some food…” Yeah, but they’re not affected by upgrades, since their collection is more a bonus, than a necessity. Here we have a clue for our fixes because:
Royal huntsman lost this tag AFTER the tech, making him a full military unit.
Why Karelian Jaeger (Finland revolutionary/villager) can’t have the opposite with the “Northern Wilderness” Shipment… or even before since he’s a villager anyway?? Of course some more buildings could be added for him to build but, half the problem could be solved with this.
I’m not asking a fix that’s not in the game already, as you see.