Kingdom of Castile (Teutonic Order) Faith of Castile timing race‑condition bug — buff aura fails on later‑captured Sacred Sites

Issue Description

When playing as Teutonic Order and choosing Kingdom of Castile commandery upon reaching Castle Age, the Faith of Castile aura buff only works for the Sacred Site that was already loaded on the map at the moment we pick this commandery.

Any additional Sacred Sites we capture afterwards generate gold income normally, but military units standing near those sites receive no Faith of Castile buff, no healing, no attack bonus. The buff icon is not visible on units for those later‑captured sacred sites.

This is a timing / race‑condition bug: the aura logic only binds to sacred‑site entities that already exist when Kingdom of Castile is selected. Sites loaded or captured later cannot receive the aura effect.

Expected behavior

Every captured Sacred Site should apply the Faith of Castile aura to nearby military units, as intended by design. All three sacred sites should provide this buff when occupied.

Actual behavior

Only the already‑loaded sacred site gets the aura. Newly captured sacred sites give gold only, without any combat buff aura.

Reproduction Steps

  1. Start custom / multiplayer game, pick Teutonic Order civilization
  2. Advance to Castle Age, select Kingdom of Castile commandery
  3. Capture multiple Sacred Sites one after another
  4. Move military units beside each sacred site
  5. Observe: only the site existed at commandery selection gives Faith of Castile buff; other sites do not apply the aura.

Game Impact

This bug heavily degrades the viability of Kingdom of Castile. Many players stop choosing this commandery because the passive is unreliable. Please prioritize fixing this timing synchronization issue, so every occupied sacred site can trigger the Faith of Castile aura correctly.

Thank you for your work.

Title: [Bug] Knights Templar – Kingdom of Castile (Faith of Castile) Aura Bug

Description:

When Knights Templar select Kingdom of Castile commandery in Castle Age, the Faith of Castile aura only applies to sacred sites that already existed at the moment of selecting the commandery.

Any sacred sites captured afterwards only generate gold, they do NOT grant attack bonus or healing aura to nearby military units, no buff icon appears on units nearby those newly‑captured sites.

Gameplay Impact:

Kingdom of Castile already has low pick‑rate at Castle Age. This bug makes this commandery even less viable. Even if player captures multiple sacred sites, only the first one works. This is against intended design, and almost no players will pick this option.

Reproduction Steps:

  1. Pick Knights Templar civilization
  2. Reach Castle Age, choose Kingdom of Castile commandery
  3. Capture multiple sacred sites one after another
  4. Move units near each sacred site: only the pre‑existing site gives aura effect.

Expected Behaviour:

All occupied sacred sites should apply the full Faith of Castile aura (attack bonus + healing) to nearby military units.