Issue Description
When playing as Teutonic Order and choosing Kingdom of Castile commandery upon reaching Castle Age, the Faith of Castile aura buff only works for the Sacred Site that was already loaded on the map at the moment we pick this commandery.
Any additional Sacred Sites we capture afterwards generate gold income normally, but military units standing near those sites receive no Faith of Castile buff, no healing, no attack bonus. The buff icon is not visible on units for those later‑captured sacred sites.
This is a timing / race‑condition bug: the aura logic only binds to sacred‑site entities that already exist when Kingdom of Castile is selected. Sites loaded or captured later cannot receive the aura effect.
Expected behavior
Every captured Sacred Site should apply the Faith of Castile aura to nearby military units, as intended by design. All three sacred sites should provide this buff when occupied.
Actual behavior
Only the already‑loaded sacred site gets the aura. Newly captured sacred sites give gold only, without any combat buff aura.
Reproduction Steps
- Start custom / multiplayer game, pick Teutonic Order civilization
- Advance to Castle Age, select Kingdom of Castile commandery
- Capture multiple Sacred Sites one after another
- Move military units beside each sacred site
- Observe: only the site existed at commandery selection gives Faith of Castile buff; other sites do not apply the aura.
Game Impact
This bug heavily degrades the viability of Kingdom of Castile. Many players stop choosing this commandery because the passive is unreliable. Please prioritize fixing this timing synchronization issue, so every occupied sacred site can trigger the Faith of Castile aura correctly.
Thank you for your work.