How can I make the frea-king king stay idle in scenario editor and not run to the nearest castle lol??
Loop a Task trigger to any tile
Yep but he won’t stop, he will just keep going back and forth lol.
Tried to set movement speed to 0 but he just doesn’t care I guess his survival instinct is stronger than logic… Also he’s a king so maybe he won’t take orders.
Kings are always moving to castles, the only king not moving is Shah
Which means you can change name and animations of the shah and that would solve OP issue
A few things you can do. I find that Looping both Task and Freeze does the job. Or you can use modify attribute to set the King’s speed to 0 if you don’t need him to move at all. I’m aware of a couple other options if these don’t do the trick.
The Shah is a brilliant idea since it’s a middle eastern king I need but I already published the mod (it’s “Dihya - the end of the ancient world”, go try it! ). In the end I literally chained the king to the monument renaming the chain something as “this is the only way to stop kings from moving”.
@SirWiedreich feel free to share the other options, freezing + looping task may work but you would still see him fighting against the trigger. As for setting movement speed to 0 it didn’t work in my case but maybe I did rename the king so that may be why.
Freeze + Stop should work if its on looping with no conditions, I use it to stop them from tweaking if they’re placed on a building (like the Cathedral). You just have to double check that it’s set properly bc sometimes triggers are dumb. Setting Movement speed to 0 also works but you have to do it before you change the name.
Another thing you can do is place a section of cliff under the king, and then rotate it until it becomes invisible. You might have to combine this with the stop/freeze to prevent tweaking.
Or what @CanineCrown7153 referred to, you can just modify the standing graphic of the unit with any property you want to look like a king. If you do this with, say, a merchant, the “king” will move if attacked, but won’t try to garrison in the Castle.
Very smart workarounds, I’ll keep them in mind for the future!