Some people are complaining about Kipchaks being OP; others call it a Chu Ko Nu on horseback. The following changes would make the Kipchak unique and offer better balance options:
(This has been modded and tested using Advanced Genie Editor.)
- Kipchaks shoot 1 arrow per attack instead of 2 (or 4 for Elite).
- Kipchaks’ arrows fly faster at 8 speed instead of 7
- Kipchaks’ arrows have pass-through damage, similar to scorpions, but arrows still fall at an arch, so it will only hit units directly in front of or behind targets. (Units hit by pass-through take 6 pierce damage.)
- Kipchaks’ arrow arch decreased from -0.03 to -0.02 (this increases the chance to cause pass-through damage)
- Kipchaks gain minimum range of 3; Elite Kipchaks have a minimum range of 2 – This gives Kipchaks the ability to automate “hit-and-run” tactics, but they will only behave this way against units that they are currently targeting.
- All other stats remain the same.