Knights Templar CIV- Everything we know so far - [March 2025]

Knights Templar

“Everything we know so far”


1).- Mechanics

Allied Civilizations


Official Information.- So far, there’s no official confirmation of which ones they are. However, based on the teaser images, we can infer what they might be.

After watching them for a long enough time, I confirmed that many of the unique unit weapons are in the Town Center, such as eyecandy. Additionally, three flags have been revealed in images of the Keep and Town Centers. Some weapons are covered, I don’t know if intentionally, so as not to reveal the remaining ones, but there are two interesting shields: a red one with black or dark bands, and a circular one with a metallic center; as well as a dark-colored shield with a cross.


Feudal Age:

1. Principality of Antioch:

  • Unique Unit: Sergeant / Miles (Improvised Name)
  • Bonus: Melee units gain +10% damage.
  • The principality was formed by Norman settlers from Sicily, so I understand why its unit resembles the AoE2 unique unit for the Normans.

2. Kingdom of France:

  • Unique Unit: “Templar Cavalry” (Unknown Name)
  • Bonus: Military Unit are produced 15% faster and cost 5% less.
  • This knight is different from the common knights of civilization, which have more shades of red and white, not black.

3.- Knight’s Hospitaller

  • Unique Unit: “Hospitaller Knight**” (Infantry)
  • Bonus: All healing sources, whether buildings or units, heal 30% faster. Civilian units have 30% more HP (Villagers 50 HP → 65 HP)

Initial theory (summary)

3.- Unknown One:

  • Unique Unit: ???
  • It’s unknown which one it could be, but I theorize it could be Venice or the Hospitaller Order. The historical coat of arms of both civilizations appears on a banner in the town center. I theorize based on that alone that it could be one of those two. However, among the coat of arms of the town center, there are three shields that have not yet been used; they may belong to these units, if they have shields.

Castle Age:

4.- Castile (Kingdom of Spain)

  • Unique Unit: “Jinete”
    It has almost all the characteristics of the “Jinete,” from carrying the javelin on the shoulder, the Adarga, and being light cavalry. The only flaw would be that it doesn’t bend its legs enough to show what “Montando a la Jineta” (Jineta Riding) is.

5.- Genoa

  • Unique Unit: Genoese Crossbowman
    Great, I love Genoa, and finally we’ll be able to use some of them. Regarding the unit, it’s a Genoese crossbowman, as you can tell by the huge amount of mail armor he wears and the pavé, which was something that characterized them.

6.- English

  • Unique unit: Pikeman?
    Apparently he carries a pike, and well, it’s different from the Bill that spearmen carry in the Imperial Age. Although the English weren’t much into carrying pikes. Could he be an English ally in Flanders? From some historical fact? I have no idea what the shield on the back is for, only time will tell.

Imperial Age:

7. Poland

  • Unique Unit: Pancerni, Armored Companion, Polish Hussar? (Names of Polish cavalry troops)
    They carry a nadziak, a traditional Polish weapon. It was a type of cavalry weapon. After that, there’s no further information. But yes, it is a cavalry weapon. Don’t confuse it with the other weapon in AoE2, which was a ceremonial weapon for nobles; this one was made for combat.

8. Teutonic Order

  • Unique Unit: Teutonic Grandmaster?
    At least use the corresponding unit model in the campaign. I assume it’s a master because you can also see they influence all nearby units with a yellow aura.

9. Venetian

  • Unique Unit: Unique swordman
    They carry a two hands sword. Who knows which unit represent. ¿Condotta men-at-arm? ¿Nobility swordman? ¿Bravi?
    The only thing we knows is that they are venetians.

Initial theory (summary)

9.- Unknown Two

  • Unique Unit: ???
    Same as example 3, it’s the 2nd civilization about which nothing is known. I theorize it’s Venice, because its flag with the lion is too flashy, but it could be something else, and I’d be misleading; there are no unique unit clues.

Fortress (Unique Keep)

Unique Keep. Unknown stats. It is theorized to evolve between ages. In one of the teaser images, it has a mounted rock thrower.

2).- Unit Roster

Confirmed:

  • Spearman
  • Men-at-arm
  • Horseman
  • Knight
  • Archers
  • Crossbowman
  • Villager

Note: It is unknown which of these count as unique units or if they are all common roster units with basic stats.

Unknown:

  • Religious units
  • Siege
  • Traders
  • Ships

3).- Technologies

  • Trebuchet Double Shot (Theoric name).- Their trebushets, even marine or in keeps, gain a double shot for each attack.

  • Desert Citadels (Keep).-

  • Treasure Towers (Keep).-

  • Iron Clamps (Keep).-

  • Trebuchet emplacement (Keep).- Unique Emplacement, with a good range.


4) Additional Information

Places where the Templars established bases:


5) More Ideas

This is a fandom attempt to theorize what the “Knights Templar” civ might look like before all the official information and the DLC are revealed.

Any other information will be updated as official information becomes available, although as a human, I can make mistakes. Any corrections will be appreciated, any other theory also be welcome.

Take care.

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Really cool post!

I’m pretty sure the Templar Knight and Templar MAA will be available to the civ by default, and not linked to french alliance. There is probably another unique unit for the french alliance, which should have the french flag on it, like other unique units from alliances.

The Templar Knights look like they are part of the main civ, and I really hope they are.

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I hope the English variant has lots of cool stuff too, to make it unique.

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So, wearing my tinfoil hat and looking over the screenshots again like I’m looking for the holy grail, I have some speculation about unique buildings I will specify below.

Unique Buildings:
1.) War Tent - In the screenshot where the Templar are fighting the Abbasid I noticed this building which I think will be unique to the Knights Templar (May best guess is this is where commanderie unit upgrades are kept)

2.) Templar Fortress - Like the Abbasid I think the Knights Templar don’t get landmarks in the traditional sense but rather one building you upgrade through the ages that in this case gives new defensive options, tech and commanderie units.

3.) Commanderie Barracks - Military production of commanderie units + town center

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I have the impression that 1 2 and 3 will all be done at the fortress.

The tent is just in campaign (historical battle) normally

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The Castille unit is not a horseman, he’s a villano knight. They carried a short lance and could also carry javelins. I’m preparing a post to explain it, which I’ll publish tomorrow.

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UPDATE - March 18 (“TRAILER”)


It has been confirmed that the third allied civil war of the Feudal Templar is “The Order of the Knights Hospitaller.”

3) “Order of the Knights Hospitaller”

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Unique Unit: Apparently, they will have the heavy infantry version of the knights we saw in the Sultans Ascend campaign.

About the Uniform: The Hospitaller Order had at least two outfits for its troops: either black with white stripes or red with white stripes. The problem is that if they choose Red, it’ll be a problem when it comes to “Choose Player Color,” since red stands out, and if the player’s color is Blue, they’ll have a red unit with small blue stripes. Black is better as a strong color. By the way: “This is all pure speculation,” but I think it’s okay.

9) Is Venice the 9th civ? (Speculation)

===================================
I KNEW IT, I knew there were hints that Venice was the 9th civ. Well, I won, I’m happy…

Or so I’d say, but actually some images from the trailer left me in suspense:

Here’s my theory I was preparing, with pictures and everything:


jajajjajajaj, I’m kidding.

But I was serious about Venice.

It’s not the 9th civ, but the 10th marina:

  • Regardless of which civ you choose, it seems you’ll always have the Venetian Marine unit.

The 9th is still a mystery.

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Time to update the post again!

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If these flags are a harbinger of what lies ahead, then it will be big.

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Okey, actualizaciones:

March 19th, 2025


Twitter Message, “Which choices will you make”?

Thanks for the info. It was confirmed the official 9 allies of the Templars, or at least theirs flags.

Supposeedly, they would be:

Feudal Age:
1).- Order of Knights of the Hospital of Saint John of Jerusalem/ Aka: “Knights Hospitallers
2).- Frenchs
3).- Principality of Antioch

Castle Age
1).- England, Richard Lionheart’s flag
2).- Genoa
3).- Castilla kingdom

Imperial Age
1).- Polony
2).- Teutonic Order
3).- Venice


2).- : Possible unique technology:

Trebuchet Double Shot:

Yeah, crussader trebs unit chan double shot. Their naval unit and the treb in their fortress.

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Where did you get this?

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From:
https://x.com/AgeOfEmpires/status/1904239567844094350/photo/1

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https://x.com/AgeOfEmpires/status/1904561470043533629

The Castle Age is here!

:lion:The Angevin Empire offers you enhanced fortresses and docks.

:crown: The Republic of Genoa offers you increased gold from your Pilgrims.

:castle:The Kingdom of Castile offers you a boost to units near sacred sites.

Which will you accept when Knights of Cross and Rose launches on April 8th?

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Looks like Delhi has a contender for sacred site control! It makes me wonder how much one additional faction is going to change the way everyone else plays the game…

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