I’ll tell you what I want
I want agressive games that also last long
And that is only possible if civs get more diverged, if civ bonuses(specifically millitary bonuses) UUs and UTs take on a much bigger role, while also being balanced. If these take on a bigger role, then the current trend of generic-unit-snowballs snowballing in every game will be overshadowed by back and forth maneuvers based on the respective civ’s bonuses and strengths.
Half the UUs and UTs being hardly even viable, and most of the other half being just minor adjustments to an already more spammable generic unit/existing generic tech will never give us the best of both worlds.
No, you don’t understand, it’s not about tournament settings, it’s about the civ(MILLITARY) bonuses, UUs and UTs
This is why I campaign for all UUs and UTs to be made viable, if not above viable, and for millitary bonuses(and not eco bonuses, because if each civ got a different version of what is basically a wood bonus these bonuses will all cancel out!) to be made much more prominent, for this very purpose, because I want to see back-and-forth (i.e. aggressive as well as long lasting) games