No one ever picks the Kremlin, which makes it rather boring to play with/against the Rus. To make it more enticing, here are some other ideas for the Kremlin to make it tempting. In my mind, I think there’s room to lean into Rus even more as the “scout building” civ. I’m not saying all 4 of these, just maybe one or another option.
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Free professional scouts (not that original).
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Unique scout techs such as auto retreat? OR: lower cost? OR: line of sight that decays over time (so as I move away my LOS lingers behind me for a little bit of time before fading away)?. OR: Ability to pick up boar carcasses? OR: ability to see through stealth (for new malians counter).
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The ability to convert scouts into horsemen (Free) or Knights (100 gold) when scouts are within range of the Kremlin.
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OR the ability to convert a scout into a knight for free if the scout is carrying a deer carcass.
Personally I really like #4 – if you keep professional scouts as a researchable upgrade. Would be another round of the mini-game around hunt and protecting it. #3 may be more balanced because it requires gold still so it would be harder to abuse.