Kremlin landmark

The strategy where your opponent places a Kremlin landmark near your base, where you initiated your economic development on the Socotra map, is terrible because they can position 8 military units inside that landmark, causing them to fire arrows and making it difficult to manage and defend your base…

Terrible…

The first historical landmark to be built shouldn’t house military or economic units; maybe it’s just me who thinks so…

Otherwise, this Kremlin landmark shouldn’t be firing arrows.

Terrible… Difficult to defend… Difficult to destroy this landmark located near its base, close to the town center…

Absolutely not, the landmark has already been nerved far too much. It would be better to prevent such landmarks from being placed near the enemy (this also applies to England’ and Chinas landmarks).

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About the limit distance of enemy landmarks near the Base


In theory there was a patch (Update 7.0.5861) that fixed the issue of not being able to build Defensive landmark within 8 tiles of the enemy town center.

But, I feel the distance should be greater (16 tiles).

In AoE3, to prevent Tower Rush near the Town Center, you can’t build “any buildings” near the first enemy town centers, and the radius limit is longer than in AoE4.

As you can see, the minimum radius is longer than in AoE4, far enough away to avoid directly firing cannons at enemy buildings, but close enough to spam envoy units.

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I see no problem in placing historical landmarks near the town center of the opponent’s city; the problem only arises in the feudal era, with the possibility of building a historical landmark that can house up to 8 soldiers, allowing them to fire arrows… In the feudal era, that’s too early… Perhaps the solution is simply to make the landmark not fire arrows and only heal the military or economic units inside it…

In later eras, such as the castle era and the imperial era, this is not a problem; it’s part of the strategy and an interesting possibility. However, in the feudal era, this becomes brutal because it’s a very early era… I don’t see a problem with placing landmarks near the opponent’s town center, even in the feudal era; the problem in the beginning is the landmark that shoots arrows in the feudal era…
In my case, the opponent placed the Kremlin landmark more or less near my town center, close enough to attack the landmark I was building near my town center, and this landmark can house 8 military or economic units, shooting arrows from the landmark, which was difficult to defend, and I couldn’t deal with it…
Maybe it was just me, I don’t know…

I like the strategy of using quick attacks with towers, whether in the Dark Ages, the Feudal Age, or any other era. The problem is using a landmark that is very difficult to destroy and that fires arrows in the Feudal Age…
The quick attack with towers is a very interesting strategy…

No, that’s not the solution. The purpose of this landmark is precisely to fire arrows to protect you, especially in the early stages (when you don’t yet have any soldiers). However, this only applies to your own base. Without this function, the landmark loses its purpose and reason for existence. Therefore, that’s completely out of the question.

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Yes, I generally use landmarks defensively, especially economic ones…