"Messenger" class cards
So the “Messenger” class cards are, overall, kind of interesting but overall are one of the barriers preventing the Natives from having proper access to Mercenaries. I would have made this a post on this post but this seemed broad and important enough to require its own thread, as it’s only tangentially related to the Mercenary problem and has its own issues worth talking about.
Lakota
Support Cards
It only takes a single read-through to find some immediate problems with the Lakota Support cards - they can send aid from themselves twice. Why? Why can the Lakota send Lakota Support twice, as two different cards?
First off, the only “Support” style cards the Lakota should have are from the seven Lakota tribes - Hunkpapa, Oglala, Sicangu, Oohenunpa, Mniconjou, Siha Sapa, and Itazipco.
Any more beyond this is unnecessary and should be treated more as Mercenary-style cards. Seven is enough.
The Cree
After this, it’s worth noting that the fact that the Lakota can send Cree allies is truly bizarre: If there existed an “I hate the Lakota” fan club, the Cree would be the president of this club. The only thing the Cree would do upon being sent to the battlefield by us would be to immediately join the enemy’s team.
The Lakota being able to send Cree allies makes about as much sense as if the campaign’s US Revolutionaries could send Hessian Jaegers.
Replacing the Cree
The Cheyenne Dog Men are fine. The Cree are not - I propose to replace them with an entirely new unit, the Inun-Ina Cloud Sisters, a unique Inun-Ina cavalry riflewoman.
As to what the goal of the Cloud Sisters would be… toss out some suggestions. There’s a lot of cavalry available to the Lakota, and this is giving them more, so making them niche is encouraged.
Two New Warchiefs
To push the Messenger-class cards more into Native units and encouraging the Lakota player to use the Dog Men and Cloud Sisters, two unique hero cards would be gained, able to be sent in Age 3 - Chief Roman Nose and Chief Pretty Nose. Acting as powerful versions of their own units, they would empower Native units in unique ways, letting the Lakota push out more towards map control to gain control of Native sites. Other Nations have more cards to upgrade and make use of Native units on the maps, or simply have more synergy with Native sites than the Lakota do, so this would give them a way to push more into something they don’t normally do without it being super out of the way, since both Cheyenne Dog Men and Inun-Ina Cloud Sisters would be buffed by their own Warchiefs.
Summation
So I’ve got more thoughts on the Haudenosaunee at a later point that I’ll post further down, but I wanted to write out this main concept for the Lakota first, since the Haudenosaunee one would be similar. With the simplification of the Messenger cards - pushing the Support cards down to 7 from 10 and simplifying the Cree and Cheyenne cards down a bit and removing the Comanche Support cards entirely - room is gained to give the Lakota a chance to have cards specifically for Mercenaries, even if it’s solely just a basic equivalent to Dance Halls, Atonement, or Theaters.
PS: “Inun-Ina” is the autonym for a group of people that the censor dislikes: Axrxaxpxaxhxo. Take out the X’s to read it, or look up what tribe Chief Pretty Nose belonged to.