Laming

Play bigger maps… could be slightly helpful solution.

Also, might be cool if devs populated maps with a few more mean animals (e.g., wolves) to make it harder for villagers to trek across the landscape to lame.

Maybe devs could make new wildlife that is quite fast and feisty against scouts; to make the scouting job and laming trek slightly more risky.

Perhaps civs should be able to plant a few rudimentary traps per game in the Dark Age that the enemy would have a fairly tough time seeing unless they’re quite observant. Or, possibly, completely invisible to the enemy (a case could be made here).

  • Boulder-related traps, Burmese tiger pits, and the like. Defensively, you’re spending time building them with a villager(s) – taking time away from your econ - but with the hope that an enemy scout or other units will stumble into one of them. Thus, laming thwarted and enemy unit(s) lost.
  • It’s a big game, with big map… so, strategically placing the traps would be good, and/or devs could make each trap be a decent size (like 4 grid units x 1 grid unit, or 3 x 3, or something)
  • Enemy could very well lose five units at once in a tiger pit, for example – if the units are tightly marching.
  • The traps could last the entire game if never tripped.

I just made a new topic about traps → [SUGGESTION] Traps
And a new topic about new wildlife → [SUGGESTION] New ‘mean’ wildlife (watch out scouts!)

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