Landsknecht in treaty with swedes

who make mass ski vs unit like that ? u need mele meat shield in from backed by ski , musk or mele unit in front and ski on behind , its easy to counter them

export ? u can get great amount of export wuith trade , people use to cry about japan trade and hatamotro spam before them they learnt how to counter them . and ofc u can mass sk , skull box was use to be scary thing till people learnt how to cunter it ,

and jpk , that is a super unit they kill everything in mele , they can use stealth and they have bonus vs heavy infantry , u cant use ant mele sheild va them . but everything can be countered , just learn it

true its easy to cunter them .

Easy spam SK?? Nobody uses it, you cant waste than amount of time. JPK arent the best counter because they are slow. And about melee units, rajputs are trash. Before you will say urumis, you only can have 9 while swedes can train 20 or more landsk. Both civs havent military drummers or ways to speed up their units landsk can run away of them.
I dont have any problem with them on nr40, where I play most but when I played a nr20 a lands box take down the base in few seconds while my sepoys and gurkhas cant touch them.
If you play azzis, you can kill them of course, but its needed a lot of effort, JPK arent the best counter, and the same, if they are slow vs most civs, with ladsk is worse.
All I ask for is a nerf to that church card, in nr40 nobody uses it but its a lame strategy in shorter strategies. SK could be lame but its a 1 time strat. Japan can use the trade, I know but that export isnt infinite, also I havent say that Hatas arent a lame unit too. At least they cost 4pop


2 Likes

dude u have no idea what r u even saying , urumi is not even heavy infantry they are just mele ski , and jpk is the only mele heavy infantry to properly counter other heavy infantry ,

and again i will say , learn to play game instead of complaining , if u saw his deck and u knew he is going to make ladsk , why didnt u block his way ? he didnt made them in ur base , gurkha backed by some sepoy in front can easily finish them , and once u deal with that wave , that swe player is done , nr 20 he cant spam them more , if he rushed for them . he wouldnt be having enough eco to rebuilkd them

and come on nr20 and u taklking about spamming lands ?
i dont think one can max on land in nr 20 they are so expensive unless u dont go age 5 , he sent few land and u didnt expect them and die .

again ur claim looks unrealistic , merc combact is age 5 logistatcian , a swe player cant be maxed on land while getting age 5 in 20 mins , highly impossible

jpk is good counter ,

but any civ can counter them with mele meat shield and ski type unit . , u have to look his deck and scout , its the basic things u do in every game .

Stop talking like Im a noob that dont know about units counters. I know about each unit of this game, especially indians and aztecs, my main civs. Scouting is not too usefull on treaty, everyone has the same deck and you will have max eco at the end. I didnt say that urumis were HI, but they have bonus vs them. Why landsk get oberhaul attack?? They were strong without it, it was added to buff SK, they need it but lands not. Lands are stronger than maceman(3pop) but cost 2pop, do you see that balanced?? Im not talking to nerf their stats, ONLY THE SPEED CHURCH TECH. Doppels are fine with that speed boost, but lands are strong without it, they dont need it.
Saying that JPK are a good counter is false, they have bonus vs HI but lands have a lot more HP, attack and AoE. You will lost too much JPK to kill them.
I guess that you dont play aztecs or indians, right??

4 Likes

Jags are cheap they only cost 30 coin, and use your ceremonies, skull knights are good supplement for jags. Lansknect might have AOE but only for their first attack SK are tiebreakers you can’t mass them but they can do enough damage for the massables to have an easier time.

1 Like

dude the more u r commenting , more noob u r sound like . who use church card as german in treaty ??? absolutly none , actulally none use church card not in sup or treaty . dops are good with their age 4 card that reduce their speed but boost stat , dop are much better than lands with all upgrades and cost . and exclude church tech , none use that , who want everything cost 10m % more ? u want to protect dops send them with uhlan .

lmao scouting is not usefull in treaty / u made my day , laughing so damm hard . thats why u have hard time playing dude , u r still newbie , u need to learn , u always check japan and swedon deck , also u wilways check who playing nat from deck , u chose ur opponent by that .
only thing i will agree with u , lands are cheap fore their stat , they should be a bit more costly to be a fair unit .

U dont need to scout because every base and deck are the same. When im talking about scouting im referring to look if enemy is building stables, barracks etc etc, thats not needed because a treaty player use most units of the civ.

About german card, a 10% more is not a great issue for a 139vills economy with most eco cards and SW until treaty end. Solingen steel is not that used cause speed is very changing to catch enemies (see ashigarus or indian/aztec units, there are a lot of post complaining about it on these forums), thats the cause lands are that good. At least that German card nerf their speed to boost HP and attack. Lands get both without nerfs.

I think that a lvl 27 treaty player is not a noob, I know how to play properly. If we are agree that they need a nerf why all of this??

Landsknecht don’t do area damage, unless there is some card I am unaware of.

In treaty you shouldnt have a problem with them.

If you find yourself unable to deal with mercenaries in general in treaty, and you play Europeans, Spies are pretty good when you also add either the agents card or the assasins card to your deck.

Assasins will mean age V: 577 (I believe I calculared right, but I can be wrong) damage against mercenaries, which will 2 shot the landsknecht.

Agent will mean age V: 527 (Again not entirely sure) hp, which will be enough to take the blows from the landsknecht and kill it.

This both doesnt take cards and general upgrades into account like from the arsenal.

They have a charged attack which does 2 AOE damage every 15 seconds or something.

When did they add that? I read they got a charged attack in DE, but didnt know they would do area damage.

Still spies should do the job.

Yes the charged attack doesn’t change much, but makes them deadlier against cavalry.

Well, say me how I get spies being Indians or Aztecs.
Im not saying that they are unstopable, but oprichniks were in the same situation and they nerf them. That speed and charged attack for landsk were unnecesary, they are strong without them.
The charged attack was added for Skull knights because they needed that buff, you spend 25 vills to create 1 SINGLE UNIT EACH 10 SECONDS, swedes can train them from barracks.
I wouldnt complaint if they get a nerf of some stat while get a buff in others like Doppels and Solingen steel

2 Likes

Jaguar Knights should deal with them just fine.
for india, mass sepoy.

You could kill opris/tokala boxes on legacy too but then, why people complained about them??

Cause people need to l2p?

1 Like

For Aztecs you can use jaguar warriors I am pretty sure. Indians I dont play a lot so I am not too farmilair with their unit rooster etcetera. Although I believe their sepoy or skirmisher would do good aswell.

They can be killed like any unit in the game, but they are too strong for their cost, and easily spammable unlike hatamotos, tokala riders or similars

Idk about that, the unit is barely used in supremacy and what you are proposing would make it even less useful