Latin American general post

I write this idea of civilization (in English just in case) based on the following reasons:

  1. I believe that all South American countries deserve inclusion.
  2. I regard this idea as the most “historically accurate”.
  3. As I perceive, the AoE 3 division does not have as many resources as the other divisions of the AoE Saga do; so this idea will optimize resources and will be able to reach as many countries as possible, making its profitability more likely (as opposed to taking out a civilization for each current country, probably unlike Mexico and Brazil, the main interested parties in buying a DLC that include their countries will be the inhabitants of that country).
  4. The AoE saga should not bear the differences, rivalries and problems that South American countries may have.

I hold these truths to be self-evident:

  1. The USA, Mexico and Brazil are huge markets and sufficiently particular to justify their own civilizations (plus most have been called Empires at some point in their history).
  2. In America there were 4 Viceroyalties (New Spain, New Granada, Peru and Río de la Plata), there were also 7 General Captaincies that were attached to a viceroyalty (General Captaincy of Cuba, General Captaincy of Guatemala, General Captaincy of Puerto Rico, General Captaincy of Chile, General Captaincy of Venezuela, General Captaincy of Yucatan and General Captaincy of Santo Domingo).

  1. Due to the type of “regionalization” of the current AoE 3 civilizations it is preferable to have at least 3 civilizations that have the same gameplay: USA, Mexico and Brazil should have a similar gameplay. So I propose 3 American civilizations that have the same particular gameplay: Viceroyalty of New Granada, Viceroyalty of Peru and Viceroyalty of the Río de la Plata.

So here is my suggestion from Civilization:

VICEROYALTY OF PERU

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cough cough, I mean the post-division of viceroyalties:

Because I don’t want to overdo it again explaining the “Lore” I go directly to the concept of civilization and gameplay:

CONCEPT OF CIVILIZATION:
For this I must mention that it will be similar to the type of European game: in addition to being colonized and Hispanicized civilizations, Latin Americans also have a lot of European blood: For example, the current Republic of Peru has 33.72 million inhabitants, of whom according to The CIA World Factbook 60.2% is Mestizo (20.30 million) and 5.9% is European (1.99 million), giving a total of 22.29 million Euro-descendants. It should be clarified that some countries like Chile group Europeans and Mestizos as a single block: “White and non-Indigenous” (88.9% of 19.49 million inhabitants = 17.33 million Euro-descendants). Also make the clarification that the term “Amerindian” refers to all the original American ethnic groups (Quechua, Ayamara, Ashanika, Jíbaro, etc.) and there are countries like Peru that has 25.8% (8.70 million) of “Amerindian” inhabitants without mestizaje that are generally populations that had complete autonomy or directly no connection with the viceroyalty (we will delve into this later).

AGE ADVANCE:

(I) Exploration Age: It will be the period in which the main cities were founded by the European Colonists.
(II) Commerce Age: Settlement and formalization of cities, the expansion process begins (make effective the colonization of claimed territories)
(III) Fortress Age: Strengthening of the main cities.
(IV) Industrial era: Here is the turning point, here “your colony” must break away from the viceroyalty and choose which nascent nation you should belong to.
(V) Imperial Era: First (and only) decision you must make as a sovereign country.

AGE ADVANCEMENT SYSTEM:
-To advance to ages II and III it will be a simple choice between 2 options, but attention: the alternative that you do not take for Age II will be the only one that you take for Age III.

I want to advance to age II, these are my 2 options: 1) Choose the Inca influence (economic improvements), 2) Choose the Hispanic influence (military improvements).

  • I choose option 1 (Inca influence).
  • The game progresses and now I want to advance to age II: I only have the Hispanic Influence option, but now I receive more benefits from this choice.

To advance to Age IV will be the breaking point, you will have to choose between the following countries: Ecuador, Peru, Bolivia and Chile.

For this it is necessary to inform that before starting the game your deck only has 15 cards (which will serve mainly for ages 1, 2 and 3). When advancing to age IV, and after choosing a nation, 5 more cards will be added to the deck (it goes without saying that the Nation and Metropolis flag will change).

By choosing a Nation, in addition to having 5 additional cards, you have exclusive improvements:

PERU: the Hussar is upgraded to “Húsar de Junín”, the Musketeer is upgraded to “Legión Peruana”. These units have their own “Skin”.
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CHILE: the Hussar is upgraded to “Húsar de la Muerte”, the Musketeer is upgraded to “Batallón Cívico”. These units have their own “Skin”.
El_h_sar_de_la_muerte-898058972-mmed

ECUADOR: The Hussar is now upgraded to “Granadero de Tarqui” (every so often he can throw a grenade). the Musketeer is upgraded to “Protector de Quito”. These units have their own “Skin”.
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BOLIVIA: The Hussar is now upgraded to “Coracero de Bolivia”, the Musketeer is upgraded to “Colorados”. These units have their own “Skin”.
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Here game mechanics could be implemented to make these civilizations even more particular:

  • The explorer owns his own Skin.
  • The scout possesses his own “special ability”.
  • “Unique military unit upgrades” may be immediate and free (and advancing in age may be more expensive for balance reasons).
  • Etc. (if anyone has any other ideas, feel free to state them)

Units with “particular improvement” will have their own Skin in their upgrade to “Imperial” (which in this case would be “Presidential”) that will conform to the military uniforms of these countries in the mid-nineteenth century (AoE 3 concludes in 1850, with obvious exceptions of the events that occurred in the Battle of the Little Bighorn (1876) and the Rebellion of the Sepoys (1857)), although I consider that in exceptional cases they could use the uniforms used by the armies of the War of the Triple Alliance (1864 -1870) which was the deadliest battle in South America in the 19th century and would make this reference the most “modern” date that AoE 3 could refer to (if you think it’s worth extending the date a little more, ok).

To advance to Age V:
You have to take one of the fundamental decisions that will mark the bases and the future of your nation, this decision will give you 5 new cards and other particular bonuses (as well as possible improvements).

Example:

Peru:

Regarding the rest of the countries, I am not going to get involved since I do not want to make a “false step” that could offend any citizen of those countries.
Some system of “revolution” could also be implemented, but I admit that I do not consider it convenient (since they are countries born of a revolution).

Possible difficulties for this possible DLC:

  • Although 3 new “civilizations” would be added, it would actually add 10 nations, each with their own skins for particular soldiers and also add 10 cards for each nation. It’s hard work… will it be worth it?
  • Probably some citizens of these countries do not like the idea of being represented by their original viceroyalty.

Possible benefits for this possible DLC:

  • It could be added to a large number of countries and make them unique and particular enough.
  • It is a simplified way of adding a large number of nations.
  • It could greatly expand the target market with just one DLC.
  • Players from other countries would find it much more attractive to have a civilization that breaks down into 4-5 countries, this would be much more attractive than buying a DLC with one or only two countries (whose main target market would be the inhabitants of that country).
  • “Traditional” civilizations like Spain could have other revolutionary countries outside of America, thus being able to add more countries.
  • Much more material for “content creators”.

Possible improvements for this DLC:

Native Americans: each country would have access to its own Native Americans, but for this, Native American minor civilizations would have to be implemented (Aymara, Guaraní, Arawak, Tehuelche, Muiscas, etc.), many of these minor civilizations could be shared by these countries : Quechua could be shared by Ecuador, Peru and Bolivia; but Peru would also have the Arawak and Bolivia would have the Aymara. Obviously this will also increase the work, but the DLC could take advantage of these new Native Americans to create and populate more maps. Will be worth?

Final reflection:
I know this is unlikely, but I liked creating this idea. I know it will be impossible to create so much material for a single DLC. I’ve come up with everything to make it “profitable”, I know it’s unfeasible to keep building such asymmetrical civs in AoE3 (which already has 22 civs) for profit, balance and target audience reasons.
As a personal experience, when I activated the “revolution” of Germany almost 15 years ago and saw my flag I was so excited that I literally jumped with excitement in the internet cafe, I didn’t even think about such essential questions as: Is my country in the Revolution? of German civilization? Why? The process of immigration to my country from Germany only began in 1857 :laughing:
It was unforgettable to see my country represented in AoE 3, and as I said before: every human being has the right to love his homeland. There are currently some Latin American countries represented in AoE 3, and I would like to think that this Serie (AoE) could do something, within its possibilities, to honor its fans throughout South America.

P.S:
For those who wonder: why are there so many mestizos in Latin America? The reason is that Queen Isabella I of Castile in 1503 legalized “mixed” marriages between Europeans and Native Americans (considering them free people), in countries like the USA these marriages were not legal until 500 years later.

PS 2:
The “Morochuco” is recognized for its courage in combat, geographically they inhabit the regions that were ruled by the Inca nobility during the viceroyalty times (just like the cowboy “Q o r i l a z o”), a more suitable cowboy for the Peruvian nation would be the “C h a l á n”.

Edit: malditas palabras censuradas :face_holding_back_tears:

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