aoe4 does have intentional overexposure of player color, ofc most noticable on units, and i agree its overboard, and now that i think of it, isgreen directly implied a saturation slider to reduce this, to me this game plays about equally to aoe3 DE with accessibility option of outlines enabled, it doesn’t break the game, but its less than ideal so to speak imo
the effect on aoe4 image seems like a combination of 2 things ultimately,1. more exposed unit saturation + sharp outline that tries its best not to be super in your face, 2. surroundings being intentionaly desaturated, making units stand out even more
starcraft’s saturation and color contrast is far more in line with age 2 for brood war (ik brood war released first so it inspired at least few parts of aoe2) and 3 for SCII, it had slight variations from game to game, then DE for 2 left og contrast basically as it was, and 3 DE as well, while reducing og’s bloom making textures stand out more, honestly age 4 here breaks that pattern by going in different direction with clear exposure and strong saturation on units and lack there of on all other aspects of it, as i stated here
Honestly, it would absolutely thrilling if they could implement Graphics Overhauls into AoE4 that would allow Units, Colors, Buildings, and Background would be in the Art Style of AoE2 DE or AoE2 Classic!!
Anything that makes the game more accessible to the Old Guard of AoE and bring more players into the future of AoE, I welcome and wish to meet more AoE players
ive done some fiddling and adjusted reshade to be similar to yours, didnt go as dark. because it darkens the other colours as well. thanks for the recommendation. but still doesnt necessarily fix the underlying issue of the extreme disparity in colour contrast, but its better than it was at least