Lepanto (1571) Alpha

Discuss Lepanto (1571) Alpha

Feedback and bug reports are more than welcome

I tried it out and it seems like a very cool scenario. It enjoyed making a large amount of galleons.

There were a few bugs I noticed. In the barracks, it is missing some of the unit upgrades because of how many units were accessible. Forts were unable to be used as a military shipment point. There was no way to pay for a building for the architect to build it faster. The house of Phanar big button showed up on the left side of the screen but I was unable to use it. It did not seem like the AI ally did anything and I did copy the AI files where the readme.txt specified.

For feedback I think the Ottomon ai made way too many falconets. Even when I was making nothing but imperial hussars I kept losing them to the field guns. Eventually I used cheats to win since I wasn’t making very much progress on the island.

1 Like

Yes, because the player gets to make so many units, the Frot can’t be used as a shipment point, either. I had to make a compromise.

I’ll give it a look

The green AI doesn’t do too much in the OG Lepanto scenario, so I tried to keep that behaviour.

Intended.

I’ll tone down the falconets in the next revision

Thanks for your feedback!!!

1 Like