Let’s collect Ideas how to design a unique asymmetrical, but historically accurate factions for DLC.
The thing is, it was very good to launch a game with very symmetrical factions.
But it would be nice to have for DLCs a faction, that has a diverse gameplay,
with units that feel fresh, but are historical accurate. So maybe collect ideas for it.
Here my ideas for low tech “Rebel/Raid / Native factions” like Scotland, Viking, or Aztec.
To be like rush and Guerilla Nod from C&C or Zerg from Starcraft.
So setup forwarding ? Why not like in chronicles introduce new concepts, like AoE3 and American Conquest factions vs the medieval factions with new units and abilities from AoE3, Cossacks, American Conquest, Ancestors Legacy, C&C, Praetorians and Stronghold.
Here the idea for native/Rebel/raider faction
-Builder Hut/Meeting Hall works like construction yard/build crane in C&C
-Dogs as units like in C&C
-looter unit like engineer in C&C, captures enemy buildings
-shaman to summon area with woods where units can hide
-Tunnelers Like from Stronghold these special units can burrow beneath the foundations of
enemy walls and turrets, causing them to collapse
-looting "collect resources if fight other factions
-More use of traps and ambush mechanics, that soldiers can build like grease pit
-Siege units are replaced with alternatives
-foot soldiers are faster, but lack cavalry
-units that can climb walls or dig under them
-numbers advantage