Let's collect Ideas how to design a unique asymmetrical, but historically accurate faction for DLC

Let’s collect Ideas how to design a unique asymmetrical, but historically accurate factions for DLC.

The thing is, it was very good to launch a game with very symmetrical factions.
But it would be nice to have for DLCs a faction, that has a diverse gameplay,
with units that feel fresh, but are historical accurate. So maybe collect ideas for it.

Here my ideas for low tech “Rebel/Raid / Native factions” like Scotland, Viking, or Aztec.
To be like rush and Guerilla Nod from C&C or Zerg from Starcraft.

So setup forwarding ? Why not like in chronicles introduce new concepts, like AoE3 and American Conquest factions vs the medieval factions with new units and abilities from AoE3, Cossacks, American Conquest, Ancestors Legacy, C&C, Praetorians and Stronghold.

Here the idea for native/Rebel/raider faction

-Builder Hut/Meeting Hall works like construction yard/build crane in C&C
-Dogs as units like in C&C
-looter unit like engineer in C&C, captures enemy buildings
-shaman to summon area with woods where units can hide
-Tunnelers Like from Stronghold these special units can burrow beneath the foundations of
enemy walls and turrets, causing them to collapse
-looting "collect resources if fight other factions
-More use of traps and ambush mechanics, that soldiers can build like grease pit
-Siege units are replaced with alternatives
-foot soldiers are faster, but lack cavalry
-units that can climb walls or dig under them
-numbers advantage

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There is already an absurd amount of material on this forum about the concept of new civilizations and units, upgrades and unique mechanics.

Some of these suggestions have already been used by the developers.

Honestly, the community has already done a good job, both in terms of research and gameplay concepts.

What is missing now is the manpower and time for the developers to do what has already been suggested by the community.

I really hope that the developers or the team responsible for monitoring the forum do not forget everything that has already been done and suggested on this forum over the years (I hope they dig up and review the suggestions and creations/concepts)… because there really are very good concepts that were made with a lot of care and dedication to be able to research and create gameplays.

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The way I see it, by both AoE2 and AoE4 so far the DLCs don’t add something “significant”,
they keep the games structure intact, each DLC is more of the same we already have seen and played.

Maybe instead of new faction, a new game mode for all factions would be the more feasible solution or approach.