Here is small suggestion. Mongols’ Castle tech allows to keep population limit from houses but not from castles or TC.
My idea is make TC and castles limit also affected by this tech. This will simplify for mongol to reach pop limit.
Also buff will help to avoid the following case i recently saw: Mongol player built 4 castles researched Nomad tech and tried to play Mangudais. He fails and lost 3 castles and his pop limit dropped to 150 because he didnt have enough (40) houses and he has to build them. So Nomads were useless for him.
IMO the tech should just give them the Hun bonus, i.e. just give them max pop immediately after being researched. It may be argued that it would be too similar, but imo, in practice it would still be very different. First, there would be no decrease on the starting wood, so the mongol start would still be conventional, atleast on that regard. Also, the mongol player will still be able to use houses as walls in the early game, something that a hun player cant.
Now, i know that would be a buff and mongols dont really deserve a buff, so dunno. I guess increase the cost of the tech then?
The main problem with the technology is that you only need it if you are already losing, and you need to lose an awful lot for it to become worthwhile.
The simplest solution would just be to give it something like plus 25 population capacity when you research it, and have it research almost instantly. That way, it could be an emergency fix if you get housed, plus it would have the long-term benefits.
Replace it with Toumen: 400f 400g and makes Steppe Lancers attack 20% faster.
Mongols really never use Elite Steppe Lancers in Imperial due to the lack of Plate Barding Armor and the extra HP doesn’t help, with faster attack speed at least gives Mongols enough motivation to use them in Imperial, still weaker to ranged attacks and you need a castle to research it, Mongols mid-games isn’t really that strong to see it as overpowered.
Yeah I agree they need a different unique tech but nothing to do with military power or they will become OP. Maybe an extra castle HP buff which is like double Hoardings and +1 range on castles arrow fire.
Give them a mongolian scimitar tech that somehow improves their milita line. More useful and doesn’t affect their general winrate because it doesn’t change anything about the civ strengths and weaknesses.
Or give them an ortoo road system tech that increases the movement speed of their infantry.
Or even better: give them a yam postal system tech that somehow improves their trade carts and cogs so it has no effect on 1vs1.
Well If you want to have “true nomad” I would suggest something like this. Manually destroying buildings will return 100% resource back (it could be lower if it’s too good). The amount of resource returned also based on how much HP that buildings have left. For example, a building with 100w cost will return 100w back at 100%hp but at 50%hp it will only return 50w back (this is to prevent players from abusing deleting damaged buildings and getting everything back). The tech will be handy if a player want to redeploy TC or castle somewhere else more strategic.