SHRINES & HOUSES REWORK
Shrines are small temple/altars. In game expand population limit by 10 and give a trickle.
Shrine: 0-14 Food/ 0.1 Wood & Gold, +0.07 Deers (Small animals) / +0.11 Cows (Herdables)
1 Shrine produces: 0.07 x 4 + 0.14 = 0.42 x 3.5 (Tempo Reforms IV) = 1.47
20 Shrines produces: 0.42 x 20 = 8.4 x 3.5 (Tempo Reforms IV) = 29.4
Factory: 5.55 to 7.75 x 2 = 15.5
- Split functions, shrines no longer giving population and to have a new house building.
- No longer have the 75 villager cap, shrines build limit to 4, expandable to 8 with cards.
- Consulate to have a factory or one being deliver by revolution.
Tea houses funtion as taverns for Asian cultures, were people could gather, drink, gamble and many other things.The dlc civs have less buildings than Europeans, this is and advantage and also a loss.
New building from which we can hire and improve mercenary units, and special consulate units.
TEMPLE AND MONKS
Asians civs have their Explorers as the only unit that can heal besides consulate related units and also we need to upgrade them to do it, while all other civs have a Monk/healer unit and upgrades related.
- Monk units that heal and also adding their “improvement” of healing.
- Temple no longer have mercenary related units/upgrades.
Be a fort, have attack and being able to garrions units, have upgradable defenses like canonsm being able to build units as a fort,
WARRING STATES III
To affect all “samurai” type units: Yumi, Yabusame, Naginata, Samurai.
HIRE MERCENARY CARDS II - IV
Expand/Rework available mercenary units, to include, Monks, Wokou pirates, Nanban (Portuguese mercenaries).
CLAN SUPPORT CARDS
As african age up support, cards that strenghts economy, military or other aspects.
HATTORI CLAN SUPPORT
Delievers a unique heroe unit: Hattori Hanzo (has stealth)
Improves Shinobi and Ninja: +10% Attack and range.
Shinobi and ninja can be hired from Castle & Barracks using food, wood and gold respectly,
MORI CLAN SUPPORT
Delievers a unique heroe unit: Mori (Increases health & damage of ship while garrison)
Improves ships: +10% Attack and health.
Wokou pirates can be hired from Barracks & Wokou junk from ports.
OTOMO CLAN SUPPORT
Delievers a unique heroe unit: Otomo
Improves gunpowder units: +10% Attack and Health
Portuguesse Pikeman and Cannoniers can be hired from Barracks.
HOJO CLAN SUPPORT
Delievers a unique heroe unit: Hojo
Improves buildings: +10% Attack, +20% Health
Increase the limit of castles by 50%
DATE CLAN SUPPORT
Delievers a unique heroe unit: Date Masamune
Unique improvements to economy: +10% gather rate all resources for villagers
Increase the limit of Shrines
IKKO-IKKI CLAN SUPPORT
Delievers a unique heroe unit: Ikko-Ikki Monk
Improves Naginata Sohei, Yumi Sohei and Yamabushi: +20% Attack, health and range.
Sohei and Yamabushi can be hired from Temple using food, wood and gold respectly.
EDO REFORMS IV
Units -40% Cost, -20% Health, +20% Movement Speed and Training time.
(Visually all units no longer use armor, and instead use uniforms, kimono or other things used during Edo period, theres already models of Edo time retainers in the home city).
(REVOLUTION OPTION) MEIJI RESTORATION
As European civs to have an option to “revolt” instead of advancing into the Imperial Age (5), in this case in which you can chose with whom to side Emperor or the Shogun.
Granting you new units related to this time period. Skirmishers and the like.
by Jonasnee8581, Skirmisher unlocked by choosing Meiji
Short ranged skirmisher
Cost: 55 Gold and Food
Resist: 30% ranged
Ranged attack: 16 range, 40 damage, reload of 2.0, 0.67x multiplier vs cavalry, 2.0x multiplier vs light cavalry and 2.5x multiplier vs ranged infantry
Siege attack: 6 range, 40 dmg
Melee attack: 20, ROF 1.5, with the same multipliers as melee, uses bayonets or swords
SHOGUN & DAIMYOS
Respawns after being killed (as Ras prince).
No longer have shipment points and unable to recruit units.
Have skins unlocked through playing, events and so.
TORII MOTOTODA Defensive
Aura: +10% health of nearby units and buildings
Can and build barracks.
KATO KYOMASA Offensive
Aura: +10% attack of nearby units and buildings.
Can build castles and hire samurai.
DATE MASAMUNE Economy
Aura: +10% gather rate of nearby villagers/buildings.
Can build town centers
Sankin Kotai: +10% health and attack speed of nearby units/buildings
Can rebuild wonders.
Posible Skins: Oda Nobunaga, Toyotomi Hideyoshi.
Note: or as commented by Moonshadow7475: to keep auras as they are, but being able to train consulate isolation units.
As commeted by: Jonasnee8581, to split units into 2 types samurai and ashigaru.
- Ashigaru: (Age II) 1 pop cost, cheap with specific bonus vs x. Cost Food and Wood
- Samurai: (Age III) 2 pop cost, expensive and versatile. Costs Food and Gold
ASHIGARU (LEVI/SPEARMEN) II
Cheap and fast training unit, bonus vs Cavalry.
ASHIGARU ARCHER II
Cheap and fast training unit, bonus vs light infantry
ASHIGARU MUSKETEER II
Overall good unit, bonus vs shock infantry. When in melee to use katanas.
YUMI SAMURAI III
Increase health, armor and hand attack, change wood cost to gold.
Attack speed: 3.0 (from 1.5)
Correct hit and run animation exploid and simetrical bow (should be asimetrical)
A short range version of the Ashigaru muskeeter, with a devastating shot, armed with a canon like matchlock, good vs heavily armored units and good hand to hand combat.
NAGINATA SAMURAI III
Heavy infantry, good resistance vs ranged and melee, low bonus vs cavalry
NODACHI SAMURAI IV
Formerly “Samurai”, armed with a nodachi, a long katana (equivalent to a dopelsoldner or skull knight), halved bonus vs cavalry, greater area attack.
KATANA RIDER II
Light cavalry armed with a katana, fast and cheap, bonus vs villagers and artillery.
NAGINATA RIDER III
Heavy cavalry, good resistance vs melee and ranged.
Wear samurai armor. Also have to comment that before bushido and Edo period, samurai main weapon was bow, and as mongolic tradition too. So I find wierd that they are Age IV.
As the sohei naginata but armed with a bow, great range but slow attacks.
Armed with 2 katanas, good resistance vs melee