Let's talk about the Danes (the Baltic powers)

Hello everyone—I hope you’re all doing well. The reason for this post is to discuss everything related to the new Danish civilization. First of all, one thing I’ve noticed about the Danes is that they don’t have a revolution mechanic; this strikes me as somewhat odd, given that—as far as I understand—countries like Norway gained independence from Denmark after the Napoleonic Wars. It is strange that this civilization lacks such a feature—which, incidentally, could also be applied to the Swedes, considering Norway’s second independence in 1905, when it peacefully separated from Sweden.

Secondly, the way Gunboats were implemented at the docks is quite strange; the unit loses health at an alarming rate—to the point where building it is less cost-effective than building any other unit. This is compounded by the Gunboat’s low attack power, making it a poor investment unless you use the Home City card that boosts them and stops the health drain. The issue, as I see it, is that the unit isn’t properly implemented for the Danish civilization. Ideally, the gunboat should be the Danes’ unique ship, replacing the Caravel—much like the Dutch Fluyt. Naturally, making this change would require rebalancing the Gunboat’s stats and removing that absurd health drain, which offers absolutely no benefit. In my view, gunboats need better representation within the Danish civilization so they can be used more frequently as the game progresses through the ages. We already have to deal with the Snaphane’s health loss; we don’t need another unit saddled with that same mechanic and stat profile.

And third, but certainly not least, the Espingol. Folks, this unit is essentially the main reason players wanted a Danish civilization in AoE III; yet, in the beta, the unit is missing unless you send the Church card to unlock unique Danish technologies. Even then, you can only call in a small shipment of Espingol cannons—which are labeled as “Trabuco” in-game. The worst part isn’t the name change, but the fact that the Church technology never actually unlocks the Espingol at the Artillery Foundry or anywhere else. Frankly, the Danes need shipment cards for the Espingol, and the Church technology that grants them needs to be reworked so that they can be produced at the Artillery Foundry. This would allow us to use these historic cannons—which are key Danish units—in a more authentic and widespread manner.

P.S. The Watch Houses are quite interesting buildings; however, I would have the “Advance Watch House” metropolis card grant these Danish houses a weak ranged attack—similar to the Haudenosaunee card that gives their houses a minor ranged attack—to make them fit their concept better. After all, a watch house ought to have a small ranged attack to make logical sense; otherwise, Danish houses end up being just like any ordinary house that simply recruits a unit, which, in my view, doesn’t really do them justice.

Tell me what you think about everything mentioned in this post and what changes you would add to the Danish civilization; the idea is for everyone to leave their opinions here so the developers can get an idea of ​​what the community thinks and wants for this new DLC.

The Espiginole could do with at least an Infinite shipment card, though it’s certainly was not a key staple to Danish military, as it was like used in one war to limited success and never really used again - it was just an experiment.

Aside from that, the other points I feel are null and void - they make the Danish interesting to play and are clearly part of the package.

No revolution - why not? Why does the Danish need to have Revolts?

Gunboat diminishing health? Why not? These are just meant to be your water-based militia. They are your unique ship. You can train them as well as Caravels - great!

The Advanced Watch House shipment? Why can’t it be left as is, so that if the player wants to focus on defense, they have the ability invest later on. I feel that having a house that already has a better LoS and the ability to train a militia type already has a lot going for it.

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Assuming the gunboats are the dock militia as you say, that the Danes don’t really need a revolution, and that the spingol is rarely used artillery and therefore doesn’t require training, there’s something I wouldn’t agree with you on, and that would be the Watch Houses. I feel they’re missing something, as if they feel incomplete, and that something could be a small, limited ranged attack activated with the Metropolis card from Advance Watch Houses. I still think that the ability to create a unit in the Watch Houses doesn’t justify their uniqueness. Consider what would happen if you didn’t have the resources to create units in the Watch House: it would be useless to have a Watch House, as the enemy would destroy it without any problem since it wouldn’t have a ranged attack. Now, if your answer is that you would activate the ability to transform your settlers into snaphans, well, that’s fine, but here’s the problem: if your settlers die transformed into snaphans and you’re left without the resources to create more settlers, there’s a big problem. Every action has a consequence. That’s why, from my point of view, granting Watch Houses a small ranged attack through the Metropolis card would be an excellent addition.

Yes, I’m not complaining that Denmark hasn’t had revolutions; it’s just that beyond some peasant revolts in the 17th century, it hasn’t had any major revolutions in its history… it’s not like Poland, which during the 17th century had the Cossack Hetmanate, the revolution of 1791, and then in the 19th century, the Duchy of Warsaw, and during Congress Poland, the revolutions of 1831 and 1863, and then in the 20th century, its final independence after World War I…

Yeah, actually, the fact that the Danes don’t have a revolution didn’t bother me either. The only thing that has me wondering—and still doesn’t quite convince me—is the Watch Houses; I still feel like they need something more than just producing Snaphanes.

Nah, I think they’re fine considering you already have the rounded churches that shoot… with the Danes you can play defensively and with naval booming…

Schleswig (2 Schleswig Wars)? Norway (1814)? Those could be revolts for Denmark. Hell, Scania could be an Age 3 Revolt for Sweden too, taking influence from Denmark.

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Yes, I was expecting them to be historical maps (like the European Wars of Succession: Spanish, Polish, Austrian, etc.)…

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