List of some editor/custom map bugs

  • Game Version: Age of Mythology Retold

  • Build Number: 17.36100

  • Platform: Steam

  • Operating System: Windows 10

Issue: Listing some editor/custom map bugs

Made a largescale PvP multiplayer map on AoMR and ran into some bugs.

Bug Nr 1: Diplomacy window fails to regularly team players correctly. Has happened in other players maps as well.

Bug Nr 2: Neither ingame diplomacy window nor diplomacy triggers rearrange players score into correct teams

Bug Nr 3: Deleting effect Protounit: Modify Action bugsplats the game about half the time. Deleting the whole trigger or changing it to another effect then deleting does not bugsplat or crash the game.

Bug Nr 4: Render: Fog/Black Map Trigger does not work in multiplayer

Bug Nr 5: Effect CInematic: Toggle Cinematic Mode sync errors everytime when turned OFF

Bug Nr 6: Having 2 conditionals Player: Is Defeated or Resigned in same trigger does not work

Bug Nr 7: Using Area: Change Type trigger on unfinished wall pieces will rarely cause them to get stuck constructing at 100%, but they can be finished once connectors around it are finished

Bug Nr 8: Throwing several units (or buildings) around at once with Meteor or other effects, can cause Bugplat for all players. Unsure if the units have to spin in vertical direction.

Bug Nr 9: Using Protounit: Set Flag to turn off “collideable” will always break all unit pathing for all players for rest of the game: nothing will move most of times when commanded, and even if they do, it will be very short distance.

:arrow_up: Map in question

Bug Nr 10: Using Meteor and knocking static units around can very rarely break pathing similarly as in Bug Nr 9. (Towers with Unit Type Unit and Human Soldier were in question). (Map in question is 600x600 which I am not sure if it is relevant)

Bug Nr 11: Not all .png files show up at Display: Objective Message trigger.
For example
game\ui_myth\resources\greek\static_color\minor_gods\artemis_portrait.png Works
game\ui_myth\resources\norse\static_color\major_gods\odin_portrait.png does not work


Recorrection, the unfinished walls at 100% bug has nothing to with the other trigger, it happens to medium/short walls too. The cause seems to be reducing their build points

If you reduce wall build points 10% or less from regular, this bug starts happening regularly. However increasing villager work rate on walls does not cause the bug.

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