Added. Just reworded the titles a bit
Meanwhile, noticed a few more bugs: AI going trough houses and walls, AI stalling mid-game, moonwalking villagers on farms.
I feel that late game is lagging more often now, in fact its worse compare to pre patch. the same players I played with assuming their hardware hasn’t changed, with no major background task running, definitely lagging much more often during late game.
a benchmark score of 1000 is enough for 1vs1 but large scale battle of 7-8 players with population of 250 to 300 is simply impossible for people who score lower than 1200.
They did mess something up for teamgames, Game always starts to lag in imperial like crazy
Updated the list again at 12th January
Note: a moderator gave me editing rights to this post, so now I can always edit the 1st post in the thread, instead of adding new ones.
few things to add and update:
[Bad performance even after hotfix] (Bad performance even after hotfix)
a lot of people I talked to somehow gets extremely offended if you criticize them and they provide little to no details aside from computer specs, after being explained in multiple threads over and over that lag can be caused by multiple variables. Me and another friend even suggested to test play so we can note down the server, game settings etc and non replied.
I’d recommend until more information is provided other than just dxdiag or “my computer is high end” or “never had this issue b4” we treat this not a bug. I have noted down plenty of laggers I played with pre Nov patch and after the hotfix 6/7 of them all became much better.
“Villagers chased by boars will stop and fight if tasked to a different resource”
can probably scratch this one off. someone already posted the reason, villager’s reaction is to either run work or work/fight. so if a player aggro a boar, the vill will fight if it receive another command and try to fight back the boar, or if it finishes walk command and I believe this was the same back in AOK days, the earliest version of age of empires game.
Mod doesn’t update version when joining lobby We still believe mod does not auto update once a player joins lobby while updating. but there maybe another bug that causes the failed lobby forcing a rehost, we are still testing it but it is related to host using “browse lobby” tab while in their own lobby.
Can you add ingame chat not being visible for spectators to the list, please? It does hurt casting FFA/Diplo games a lot. This does heavily influence small/medium streamers like me (who do community games regularly) as well as big tournaments like Koth or RR. Right now im casting from deleting stuff in game in those kinds of games, which does make the map unfair and robs me of spec tools.
could you add that boars stop chasing vils at random for no reason?
Performance is still noticeable worse than before the November patch, even for a lot of expert players, and they did voice their opinion on aoezone as well as on their streams, so I will keep the entry for “performance still bad in tgs”
Added the boars stop chasing vills and the spec chat not visible in live games
Regarding the issue where vills fight back vs boars, yes I am aware that it is a legacy bug, all the way from AOK, but I still think it would be a very nice quality of life thing to have if it was fixed. Why would we in 2021 keep the ancient behavior of villagers fighting back vs a Boar when being attacked by it? A villager is never gonna be able to 1v1 a boar, so idk why does the behavior even exist that a vill tries to defend itself from the boar
what informantion you want ? i m here who can’t play any 3v3,4v4 game for 2 month
if you have finally calmed down and willing to talk this out properly then we can test play. you can add me on steam pisaschitt_2002, few of us do test play and testing game stuff all the time.
@BubblyMango3400 can you show a video or recording of what you meant by no reason? theres only really one way iirc for boar to stop chasing vill. when its outside of los (gaia’s los) which is just 4 tile radius as per genie data file.
happens all the time tells us nothing, I mean to fix something we need to know whats causing it. give us some example, link us to those twitch vids/ciips that happened many times.
are we gonna talk about those vills undefinitelly bumping into each other when collecting berries ?
This is a real pain. Devs claim to have fixed it in Age of Empires II: Definitive Edition — Update 40874 - Age of Empires :
- Fixed an issue where Villagers could endlessly bounce off each other in certain circumstances.
But it still happens pretty often.
Hi @RadiatingBlade Could this thread be pinned? It’s a regularly updated summary of bugs.
am I the only one experiencing that or the attack notification sound is not working properly? It is like 5 times out of 10 the alarm will not sound. This is a mess because thousands of poor vills are kills when you are looking away and nothing is alerting you on that!
When playing custom campaigns, if you save a scenario and quit and then load and finish it, the end-game screen takes you back to the main menu, instead of the campaign menu.
This is really annoying, especially for long scenarios, as the only way to see the aftermath/outro is to finish it in one go, or use I R WiNNER- in which case, the scenario isn’t registered as “completed on X difficulty” (for those designers that do it in that style-which isn’t everyone, to be fair), but the next one is unlocked, at least.
Just a small thing, but aside from the issues already mentioned, I’m still unable to bring up the dialog box to say “gg” with keyboard shortcut. I have to manually click options and then type it on the menu screen
Chat box just keeps disappearing every time I hit keyboard shortcut. I’ve noticed it on pro streams as well like TheViper.
It seems like the update has made the issue exceptionally worse for me. I had not noticed this in prior versions but now you have to expect it every game.