This is not an official list of monitored bugs. It is just an attempt of trying to keep an eye on the most important bugs and not lose track of them. If you discover a bug report that isn’t yet linked here, feel free to share it so I can add it to the list.
Updated: Dec 8th, 2022
Higlighted:
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Save chapter hotkey can, in a certain situation desync games in multiplayer
Gameplay:
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Boars cannot be de-aggroed using foundations within your treaty box
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Attack notifications are sometimes played late or not played at all
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Units can still indefinitely bump into each other in some cases as well.
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Waypoint incorrectly set after doing multiple actions in succession (Quickly switching from a unit to a Town Center can cause the TC gather point to change to the place where you sent your unit)
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Occasional mini freezes experienced when selecting certain buildings like Markets for example
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Sometimes can’t place buildings behind a wall that’s being attacked by melee units
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Sometimes units can be attacked and killed by a melee unit through a wall
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Shift queuing villager actions still sometimes malfunctions tho cant find the right cause (need check)
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Villagers chased by boars will stop and fight back if they are right clicked to a different resource (supposed to be fixed in april but still happens)
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Unique Techs and Civilization Bonuses are inconsistently affecting Heroes and Custom Scenario Units
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Eastern European Stable looks bigger than it actually is (4x3 instead of 3x3)
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Resign counts as leave game (penalty received) - #16 by RobotRoom
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Units sometimes appear as if they are moving backwards (moonwalking)
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range indicator still slightly inaccurate for some buildings (Donjons) at corners
Latest indian DLC patch causing graphic of a unit to disappear (seems to be more common with enhanced graphics)
User Interface, Lobby, Spectated Games:
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When watching the game, the player's perspective does not match the players in the game
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small lag has appeared when returning back to the user interface menus after finishing playing a game
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The game turns off the setting of technology progress of players whenever you play a regular game then open a spectated/recorded game again
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Watching recorded games of Campaign maps desyncs in the first couple minutes (need check)
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New menu design animations are unresponsive and take time to animate
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Weird Interface Bug (not much impactful but worth mentioning)
Hotkeys Suggestions/Issues:
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Ungarrisoning from allied buildings/ships/siege weapons doesn’t have a hotkey, and is only doable via clicking on the Ungarrison Button (issue present since Age of Kings)
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Gate rotation hotkey should be prioritized over building hotkey
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Using Control or Shift with a special mouse button hotkey combo doesn't work
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Add hotkeys for select all lumber camps and such for ease of researching upgrades ( to be able to click double bit axe without changing screen )
AI, Campaigns, Scenario Editor:
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Modify Attribute and xsEffectAmount do not work with "SET" option for attack and armor classes
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Campaign language errors (concerning every language except English)
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Someone forgot to change the pop limit for Player 1 on the first Alaric co-op mission (need check)
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Placing walls in scenario editor still works in the old legacy way (L-shaped walls are placed, even though the “placing display” hints that the walls should be placed via the new method which prevents L-shaped walls from appearing)
Modding:
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[BUG] UIColors.json HealthBar definition only affects CommandPanel
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Resource 210 (Reveal Relics) not firing after the start of the game
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Resource 210 (Reveal Relics) reveals the whole line of sight instead of just the unit - unsure if fixed
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RMS bug: Connection to non-player land breaks other connections (unsure if fixed)