This post is a community effort to keep track of ongoing issues that remain unaddressed, as well as important new-found issues that affect the gameplay experience negatively
Feel free to link a bug report of a new issue as a response to this post.
High Priority:
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Various crashes
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elite battle elephants cost 10 more food and move slower than non elite battle elephants
Medium Priority:
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UI elements not showing after garrison (need check if still occurs)
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Villagers get stuck near resource tiles and donât count as idle
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[PUP] Archers' attack move in the febuary PUP still doesnt work as well as before update 99311 (unit regroup not great)
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new button âAll Back to Workâ in Fortified Churches is hidden behind Armenian Warrior Priest and the Hotkey does nothing. In Castles it is hidden behind Spies/Treason but the hotkey there at least works
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Eastern European Stable looks like a 4x3 instead of a 3x3 building (certain Blacksmiths as well)
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Occasionally canât place buildings 1 tile behind a Wall thatâs being attacked by a melee unit, and melee units can occasionally attack through a diagonal Wall tile
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Building hitboxes appear to be larger than before, sometimes making unit targeting around buildings difficult
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Select All Town Centers Hotkey Doesn't Select All Town Centers
Low Priority:
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In editor, if you set any trigger effects with âdivide by 0â, the game crashes.
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Also in editor, the two new trigger effects, âDelete Keyâ and âSet Key Valueâ crash the game.
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Lobby browser resets filters when switching to Spectate Games browser
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The game forgets the setting of spectated games Score Panel (and technology panel) whenever you play a game
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Banned maps do not appear for teammates once queue has started
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Technology hotkeys at the 2nd Dock page donât work if pressing them from 1st page (Tech hotkeys at the dock are bugged? and Some hotkeys at dock didn't work)
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Placing walls in scenario editor still works in the old legacy way (L-shaped walls are placed, even though the âplacing displayâ hints that the walls should be placed via the new method which prevents L-shaped walls from appearing)
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Georgian HP regen doesnât work for Mercenaries tech trained Elite Kipchak (nor for a converted Ratha with a switched mode, but that one is very niche)
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Unique Techs and Civilization Bonuses are inconsistently affecting Heroes and Custom Scenario Units
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Campaign language errors (concerning every language except English) - #5 by xWHIT3W0LFx
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renaming recs doesnât update the Save folder view properly and u have to restart the game for the rec names to update
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Boars cannot be de-aggroed using foundations within your treaty box