This post is a community effort to keep track of ongoing issues that remain unaddressed, as well as important new-found issues that affect the gameplay experience negatively
Feel free to link a bug report of a new issue as a response to this post.
High Priority:
- as side effect of new pathing improvements, units when trying to get into one formation they move slower till they all catch up - also noticed that units move slower when near trees or resource nodes or general obstructions
Medium Priority:
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Localization and translation issues in German, Spanish etc.. many languages
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Hotkey for “Go to / Cycle Town Center” does not cycle through partially built town centers
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Occasionally can’t place buildings 1 tile behind a Wall that’s being attacked by a melee unit, and melee units can sometimes attack through a diagonal Wall tile
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new button “All Back to Work” in Fortified Churches is hidden behind Armenian Warrior Priest and the Hotkey does nothing. In Castles it is hidden behind Spies/Treason but the hotkey there at least works (need check)
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Can't use hotkeys on PS5 (cant use mouse+kb on ps5)
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Spartan Xyphos aura not increasing actual attack - #3 by FortniteAmongus
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mule cart can act as a blocker of projectiles under a TC
Low Priority:
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Eastern European Stable looks like a 4x3 instead of a 3x3 building (certain Blacksmiths as well)
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Herders (pasture workers) are not converted by Flemish Revolution
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AI scripting: Herders are not included in the `villager-food` set
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Lobby browser resets filters when switching to Spectate Games browser
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The game forgets the setting of spectated games Score Panel (and technology panel) whenever you play a game
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Banned maps do not appear for teammates once queue has started
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Georgian HP regen doesn’t work for Mercenaries tech trained Elite Kipchak (nor for a converted Ratha with a switched mode, but that one is very niche)
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Unique Techs and Civilization Bonuses are inconsistently affecting Heroes and Custom Scenario Units
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Campaign language errors (concerning every language except English) - #5 by xWHIT3W0LFx
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renaming recs doesn’t update the Save folder view properly and u have to restart the game for the rec names to update
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Boars cannot be de-aggroed using foundations within your treaty box (not sure if this is still a thing)
Xbox Bugs: Xbox Console - List of Bugs
Scenario Editor:
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If you set any trigger effects with ‘divide by 0’, the game crashes. And the two new trigger effects, “Delete Key” and “Set Key Value” crash the game (unsure if these 2 still happen)
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Placing walls in scenario editor still works in the old legacy way (L-shaped walls are placed, even though the “placing display” hints that the walls should be placed via the new method which prevents L-shaped walls from appearing)
