This is a community effort to keep track of ongoing issues that remain unaddressed after more than 1 patch.
Feel free to link a bug report of a new issue as a response to this post.
Updated: September 7th 2023
Priority:
- Building hitboxes appear larger than before, making unit targeting around buildings difficult
- Units not finding their way around long obstacles (such as an unfinished, but sizeable, wall)
- Groups of units failing to pass through narrow openings between two large obstacles
- Units regroup backwards when issued a move command
Gameplay:
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Units stop walking to the target location when the enemy unit dies - #4 by L1GHTMAN2k
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Attack notifications are sometimes played late or not played at all (Wolves especially)
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Sometimes canāt place buildings 1 tile behind a Wall thatās being attacked by a melee unit (as if th
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Melee units can sometimes attack over a diagonal Wall tile
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Units sometimes moonwalk
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Units can still indefinitely bump into each other in some cases
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Villagers still get stuck near resource tiles and donāt count as idle
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Boars cannot be de-aggroed using foundations within your treaty box
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Eastern European Stable looks like a 4x3 instead of a 3x3 building (certain Blacksmiths as well)
UI / Lobby / Spectating:
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The game forgets the setting of spectated games Score Panel (and technology panel) whenever you play a game
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Watching recorded games of Campaign maps desyncs in the first couple minutes
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small freeze happens when returning to Main Menu after playing a game
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New menu design animations are unresponsive and take time to animate
Hotkeys, Other:
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Technology hotkeys at the 2nd Dock page donāt work if pressing them from 1st page (Tech hotkeys at the dock are bugged? and Some hotkeys at dock didn't work)
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Placing walls in scenario editor still works in the old legacy way (L-shaped walls are placed, even though the āplacing displayā hints that the walls should be placed via the new method which prevents L-shaped walls from appearing)
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Unique Techs and Civilization Bonuses are inconsistently affecting Heroes and Custom Scenario Units
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Campaign language errors (concerning every language except English) - #5 by xWHIT3W0LFx