Lithuanians +8

And you just still parrot the same stupid thing over and over again, TL DR Git Gud…
I’m done in this worthless thread, which is another example of the Dunning Kruger effect.

You are way too sympathetic for me anyway. You gotta be the nicest guy around here. Bye bye.

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I wouldnt mind if they could keep +2 Even if they lose all the relics, but for +3 or +4 they should have that number of relics.

But it should be an imperial UT, the possibility of +6 knights in castle is just too much imo

First of all

FU generic pala vs FU lith palas… The diff is 3 hits, not one

In castle age the diff is 5 knight vs knight

And what it’s worse, all those comparison are 1v1 in a real Match You have a group of knights facing whatever units You listed.

The more units You have, that difference grows exponentially as your knights free themselves earlier to fight other units

Si before You fall someone dumb, be Smart and think what those numbers mean.

If were out to get rid of the lithuanians bonus because they are op we should also take care of the goths making uu in barracks, korean war wagons, aztec garland wars and monk hp, cataphacts trample damage, battle elephant trample damage, and most other tech. Its ridiculous and even worse then the inca nerf. Its not research and preventable. It slightly changes meta. So what there are dozens of anti meta tactics out there. We could even get rid of all but two civs not claim a nation they will just be archer civ and cavalry civ. Then you can have the same bland game play every game with only two maps to choose from arabia and arena. That is what it sounds like in most of the threads here. The lithuanians are good but not dominate let those of us who like them be and not end up with another incss. Most of the win rate comes before the 20min mark as well. The extremely early drush is the main threat.

Heres one since the comparison between best Paladins is Frank’s and Lith what attack bonus would be compensate Frank’s from losing their hp bonus. You could do this purely on health remaining on a 10v15 Frank/Lith vs generic paladin and give have +2 +3, +4 scenarios and go with the one that’s closest the the Frank’s fight but then you need to factor in defensive hp bonus affects from range or from fight near defenses so maybe +1 to compensate for that.

I haven’t done this scenario because my laptops broken atm let’s say 2 but could be 3 and add another att to compensate the versatility of Frank’s hp. From here you could argue Frank’s get their bonus straight up and even save on bloodlines whereas Lithuanians need to invest time, concentration and potentially sacrifices so secure the relics since there’s no guarantees and really Lithuanians technically just have generic Paladins is just an additive unlike Frank. The potential pay off of another +1 is 4 you can’t argue that Lith have OP Paladin when if Frank’s and Lith both didn’t exist and you added Frank’s in their current state then thats be OP. Frank’s and Lith are comparable and justify eachother as not being OP since both are near equally strong cav civs (idea that if everyone’s OP no1 is OP). Frank’s better winrates over the years probably back up the sentiment that yes Lithuanians are good but compared to similar styles civs their actual win rates are modest