Litte QOL changes I'd like to see

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Conquistador: Get increased War Dog limit, just like China age up let’s you get more Shaolin Disciples, as well as encouraging more age2 play.

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Ship a Tavern wagon and add +1 to the tavern limit. Currently it’s just a lategame card for other strategies, not so much intended for age2 play.

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Please just add a wagon to these cards.

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Add an increased XP trickle to nat TPs. 20% discount feels really low and such an specific card for certain european maps.

8 Likes

I agree that advanced arsenal card should all send a wagon.

4 Likes

I agree. Would be nice to add to it’s build limit.

2 Likes

On first glance, we might think these are asking “too much.” On the other hand, these are cards which are rarely sent (aside from the Advanced Arsenal). When cards are rarely sent it is because the opportunity cost is too high. Put another way, other cards are just better and there’s not enough justification to give those up to get one of these. If we start with the base assumption that we should be giving players a meaningful choice between cards they’d actually want to use, these (aside from the Arsenal card) need a buff.

The explorer cards in general are pretty poor. The only times I really consider them is if I’m going to be actively using them alongside my main army. Sioux and Iroquois chiefs both offer buff auras. The Indian monks offer a debuff aura. Aztec, Inca, and Chinese chiefs are great front-line tanks and powerful fighters in their own right. And the African civs can stack up 3-4 explorers with cards. For these, it makes total sense to get them a 50% hp bonus so they can do their jobs longer.

But for the other explorers, a generic 50% hp buff, minor attack bonus, and niche on-use ability everyone forgets to use just don’t cut it. Giving Spain more war dogs would fit well with their early game focus, helping them pull off a stronger Age 2 archaic unit rush with the dogs being strong enough to snare. +3 dogs would probably be balanced (8 total), but +5 (10 total) would be worth a play test to see if it’s too strong.

I’d be interested to see other Euro civ explorers get buffs.

Tavern cards are cards which really aren’t worth sending unless you’re planning a revolution that relies on outlaw units like Barbary States. Otherwise, there’s no reason to use it. Getting a tavern wagon and +1 to the limit (for extra exp trickle) might be enough to make it worth using.

I would not buff the Advanced Arsenal card. The bonuses it offers are more than worth the card on its own. No need for a wagon.

The trade post cards are tricky. Honestly, I’d like to see trade posts get their own natural attack at baseline for trolls who send 1 unit to peck at the things for 10 minutes. Getting a discount on the trade post doesn’t seem terribly appealing since it would take a ferocious fight over the things to ever build enough to make the resource cost justify the card. Offering a buff to the resources granted at each interval would be too strong on maps with large numbers of post sockets.

Perhaps the solution to make an advanced trade post card worth it is: 50% hp buff, tower-like auto attack to defend itself, trade posts build in half the time without an active builder (100f, 100w pathway to build them)?

Sending a tavern wagon or equivalent is sufficient. You do not need to increase the limit.

Yes. I have proposed almost the same thing.

1 Like

Livestock within 10 tiles of livestock pens don’t decay.

Livestock pens auto generate sheep (or cows/llamas as selected) up to the max limit.

Increased collision size for livestock.

Animals sent from the home city or politicians are fully fattened.

8 Likes

I hope they could improve the spectating experience, just like CaptureAge did in aoe2 and aoe4. Now the spectating system is really bad.

4 Likes

War dogs are already very powerful in Age 2 play. This would overly incentivize that, so this change would not be good.

3 Likes

war dog is cheaper and stronger than Shaolin Disciple. I wish they can nerf it.

No more taverns until mercenaries are balanced, period.

British arquebusiers, French royal horseman and dutch are laming enough

I think QoL is about general gameplay/user experience changes not specific balance stuff.

For example, a QoL gameplay/UX- UI change that they recently brought to AoE II DE is the option for villagers to drop-off resources

Another QoL gameplay change is the all-in garrison mode of a entire army when right clicking on a single unit (p.g. a ram)

So, as you can see, those are Global Quality of life changes that added the game more accesibility and usability, no matter the civ you choose at the end!

3 Likes