#1:
STOP THE AI BEGGING all the time! If one thing gets changed/added/etc please FIX THAT it’s so annoying. I would mute but I need to know when it’s about to get wiped out, that and also when it literally need 100 wood for a lumber camp after getting wiped out and has one vil left.
#2
OH And the FLIP/FLOPPING thing it does when you’re attacking and it will start garrisoning vills then pop them out, then garrison, then pop them out, then garrison, and etc…
EXAMPLE:
big AI army attacking you…
you finally produce enough units to challenge it…
entire AI army turns around on a dime!
you lose one unit…
they all instantly come back at you all hardcore like!
then another unit pops out and they flip flop and run all over again.
Im sure it has to do with the accumulated “danger level” of your units matching or surpassing it’s own, but it shouldn’t really know these things so omnipotently. It needs to throw some armies here or there and lose them when it thinks it can win or is close, and you narrowly beat it, otherwise it’s just cheating without using resources to do it. Need a bigger threshold, or a buffer zone of acceptable losses.
BUT FIRST GET RID OF THE BEGGING FOR EVERYTHING SYNDROME! PLEASE
EDIT:
OK Im just going to turn this into a list of little technical things that could improve the game if anybody out there feels like tackling them.
EDIT 2:
I just realized the AI is commanding all of it’s army toward you all at once, BUT it is not using formations!
If I have to use the damn formations, then so should it!