Livestock pen for euro civs

So I was minding my own business at work today when the idea hit me hard:

Should livestock pens generate 0.80 worth of food per second passively?

This has worked well for making taverns and churches be seen more in the average supremacy game.

2 Likes

Absolutely not. Adding a trickle to every underperforming building is horrible design.

Churches and Taverns have a build limit so it’s passable for them. In the case of Churches, the XP trickle is a good solution. In the case of Taverns, they shouldn’t have a trickle by default. It’s more of a bandaid fix that makes people build them, but not necessarily use them.

One option for more viable Livestock Pens could be to change the Ranching card to enable them to passively generate cows. And normally training cows could just be enabled by default in Age 3.

Pens could also maybe have a milking/shearing upgrade to let animals work at them like a shrine to generate food/coin.

2 Likes

Food trickle is not a good idea (see Inca estate wood trickle. They need to add an unnecessary build limit)
Food trickle depending on garrisoned livestock would be more reasonable.

Also add alerts for fattened animals, and villagers should consider fattened animals as crates (gather automatically when idle).

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Only if you give them a population cost equal to the benefit.

For example if the cattle generate the same as a villager then the pens should cost 10 population and get their own upgrades.

They would basically become a resource production tool just like farms and plantations.

Personally, I think they should produce half the resources that a villager produces and cost 5 population.

There is a soft cap to livestock pens anyway, there’s no point in having more than 3.

I believe it’s a better idea to have cattle doing that, instead of the building itself. And for it to require a sizable upfront investment. We already discussed a similar idea in a previous topic to mixed reception.

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A trickle based on livestock assigned to the pen could actually make sense (representing milk and cheese production). But IDK about the balance.

There’s two reasons people dont use the pen:

  1. Takes a lot of attention
  2. Long payback time

I’m fine with the first, but for the second I would love to see the devs add chickens like WoL so you could start making resources back way quicker.

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I think my proposal works similar to how the Italian Lombard works, where each cow/sheep would function as a “mini-Lombard”. Reinvesting would be similar to creating the animals you have killed, but it would just be as if you were feeding and maintaining them. The pens could generate resources, but only with animals “garrisoned” in them. [Suggestion--rework] 🐄 <Double Purpose Cattle of Europe> 🐑

A potential rework for the livestock pen could be that settlers which are tasked at it will go next to the pen while there are not fully fatten animals, increasing the fattening speed and when the animals are fattened the settlers automatically go gather from them and when they are done go to the pen again. If there are no animals anymore the building would slowly generate new ones while the settlers are tasked at this.

It could ofcourse also be integratted in a card that the pen automatically generates animals.

However the pen should not simply become another mill as basically any automatization will make it another mill building but most likely better.