Livonian Shadow Techs not working

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: ######
  • GAME PLATFORM: Steam / Microsoft Store
  • OPERATING SYSTEM: Linux

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

The following shadow techs that is supposed to be granting stats to livonian units for the pre-revolt civ combat cards are not working at all no stats granted

<tech name="DEREVHBArchaicDamageShadow" type="Normal">
		<dbid>12199</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">DEHCArchaicDamage</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.15" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBArchaicHitpointsShadow" type="Normal">
		<dbid>12200</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">DEHCArchaicHitpoints</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBArchaicCombatShadow" type="Normal">
		<dbid>12201</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">DEHCArchaicCombat</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.15" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBHandInfDamageShadow" type="Normal">
		<dbid>12202</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">HCHandInfantryDamageGerman</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.15" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVTeutonicKnight</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBHandInfHitpointsShadow" type="Normal">
		<dbid>12203</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">HCHandInfantryHitpointsGerman</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVTeutonicKnight</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBHandInfCombatShadow" type="Normal">
		<dbid>12204</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">HCHandInfantryCombatGerman</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.15" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVTeutonicKnight</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVTeutonicKnight</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHMalteseCombatShadow" type="Normal">
		<dbid>12205</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">DEHCMalteseCombat</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.15" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVTeutonicKnight</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVTeutonicKnight</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBStreletCombatShadow" type="Normal">
		<dbid>12206</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">HCStreletsCombatRussian</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.10" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" amount="1.10" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBNewOrderRegimentsShadow" type="Normal">
		<dbid>12207</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">DEHCInfantryCombatRussian</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="1.05" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" amount="1.05" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" amount="1.05" subtype="Damage" allactions="1" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderMusketeer</target>
			</effect>
			<effect type="Data" amount="1.05" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">deREVOrderMusketeer</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBSteelBoltsShadow" type="Normal">
		<dbid>12208</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">DEHCImprovedCrossbows</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" amount="0.75" subtype="DamageBonus" unittype="AbstractHeavyInfantry" allactions="1" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" action="VolleyRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" action="DefendRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" action="StaggerRangedAttack" amount="2.00" subtype="MaximumRange" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" amount="2.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" action="RangedBuildingAttack" amount="1.00" subtype="ActionEnable" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" action="BuildingAttack" amount="0.00" subtype="ActionEnable" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" action="RangedDefendBuildingAttack" amount="1.00" subtype="ActionEnable" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
			<effect type="Data" action="DefendBuildingAttack" amount="0.00" subtype="ActionEnable" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderPavisier</target>
			</effect>
		</effects>
	</tech>
	<tech name="DEREVHBPlatoonFireShadow" type="Normal">
		<dbid>12209</dbid>
		<status>UNOBTAINABLE</status>
		<flag>Shadow</flag>
		<prereqs>
			<techstatus status="Active">DEHCPlatoonFire</techstatus>
		</prereqs>
		<effects>
			<effect type="Data" action="DefendRangedAttack" amount="0.50" subtype="DamageBonus" unittype="AbstractHeavyCavalry" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderMusketeer</target>
			</effect>
			<effect type="Data" action="StaggerRangedAttack" amount="0.50" subtype="DamageBonus" unittype="AbstractHeavyCavalry" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderMusketeer</target>
			</effect>
			<effect type="Data" action="VolleyRangedAttack" amount="0.50" subtype="DamageBonus" unittype="AbstractHeavyCavalry" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderMusketeer</target>
			</effect>
			<effect type="Data" action="DefendRangedAttack" amount="0.20" subtype="DamageBonus" unittype="AbstractCoyoteMan" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderMusketeer</target>
			</effect>
			<effect type="Data" action="StaggerRangedAttack" amount="0.20" subtype="DamageBonus" unittype="AbstractCoyoteMan" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderMusketeer</target>
			</effect>
			<effect type="Data" action="VolleyRangedAttack" amount="0.20" subtype="DamageBonus" unittype="AbstractCoyoteMan" relativity="Absolute">
				<target type="ProtoUnit">deREVOrderMusketeer</target>
			</effect>
		</effects>
	</tech>

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Send Cards before revolt

  2. revolt to livonians

  3. For some reasoning needed to send half-brothers

  4. And nothing works

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

Give the shadow stats

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.

Hi!

This is intentional for balance purposes

Thanks for your report anyway!