Hi!we need to European civs and United States and Mexico civ Combat Handbook: “Hero” units can learn one of the following skills; “Hero” units can mount and dismount in the stables European General replace European Explorer,War Orchestra: Allows to create military musician (drummer flute and bugle)Advanced War Orchestra: Allows to create flag bearer and mounted musician (drummer flute and bulge) new unit for all European civs,United states civ and Mexico civ age2 home city’s card is unique’s 17-19th century skin models and mod its total war game
Maybe the model is by Sealingear can create something for the commander of European civs and United States and Mexico civ Combat Handbook: “Hero” units can learn one of the following skills; “Hero” units can mount and dismount in the stables European General replace European Explorer,War Orchestra: Allows to create military musician (drummer flute and bugle)Advanced War Orchestra: Allows to create flag bearer and mounted musician (drummer flute and bulge) new unit for all European civs,United states civ and Mexico civ age2 home city’s card is unique’s 17-19th century skin total war game
Home Cities already challenges some folks in terms of complexity on top of the standard RTS model - lets not have an RPG to heroes now…
The joy of an RTS, and even more so an historic one, is being able to mass units and control large forces, rather than funnel gameplay down to a hero and their development.
Ok,since SirBarnzy1 oppose my home city’s card’s suggestion,but only the We should change the subject for to age2 build command post’s technical Combat Handbook: “Hero” General units can learn one of the following skills; “Hero” units can mount and dismount in the stables European General is one train hero,War Orchestra: Allows to create military musician (drummer flute and bugle)Advanced War Orchestra: Allows to create flag bearer and mounted musician (drummer flute and bulge) new command post unit for all European civs,United states civ and Mexico civ for command post training’s mods
Allows players to make real‑time tactical decisions—mounted for mobility and map control, dismounted for urban defense or special abilities—adding a micro‑management layer that rewards skillful play.
Military Band & Standard Bearer as Support Units:
Can provide area‑of‑effect buffs (e.g., morale boost, movement speed, or reduced fatigue) to nearby troops.
Creates new tactical objectives: protect your Bands to maintain advantages, or target the enemy’s Bands to weaken their army—shifting battle priorities beyond simple unit‑to‑unit combat.
______
2. Historical Immersion & Civilization Identity
Thematic Authenticity: Military musicians, flag bearers, and officer‑style Heroes were integral to early‑modern European/American armies. Including them reinforces the historical flavor and visual distinctiveness of these civilizations.
Differentiated Playstyles: By giving these civs unique support units and hero mechanics, the update helps further differentiate civilizations, reducing late‑game homogeneity.
______
3. Long‑Term Gameplay Diversity & Replayability
New Unit Compositions & Late‑Game Goals: The additions offer fresh unit‑type combinations and strategic options, giving players more ways to customize their army and approach the mid‑ to late‑game.
Mod‑Friendly Design: Explicitly framing these as “Command‑Center training modules” provides modders and custom‑scenario creators with officially supported tools to expand gameplay variety.
______
These proposals aim to enhance the gaming experience through mechanic innovation and civilization differentiation, not by linearly strengthening certain factions. They add tactical depth, historical flavor, and late‑game variety. If you have specific balance concerns, we can discuss ways to refine them—but rejecting new mechanics entirely may lead to stagnant gameplay over time.
The “explorers” available to most European civs aren’t really generals. They’re exactly what their name implies, “explorers”. They might have been looking for the North West Passage, or riches in the new world. The French default explorer shows what looks like a fur coat and fur pelts hanging from it. Furs were worth a lot of money and the French had a massive fur trade going at the time. I don’t think it’s fully fair to think of them as generals, or necessarily military commanders like you’d see in Europe.
The “Generals” available to both the US and Mexico have the inspiring Flag ability, which seems perfectly reasonable as a representation of them commanding and boosting the morale of their troops.
Ultimately though, I have to admit these are historically based arguments to defend simplistic design which is good. The game is already super complicated, and that has gotten kicked up several notches with DE. I don’t want the game to get meaningfully more complex. This adds unnecessary complexity and would be a nightmare to balance. Some of these abilities will also undoubtedly be more powerful with certain unit comps than others which will then throw off balance between civs which in theory were buffed by the exact same amount. The game may get 0-1 more patches before total abandonment (unless the Steamdb changes prove far more significant than just a patch) so adding new abilities isn’t a good idea.
Personally, I’d suggest you consider making a mod.
I appreciate the detailed historical perspective you’ve provided on the design of “explorers” versus “generals” in the game. You make a valid point that the distinction reflects real-world roles—European explorers focused on resource discovery and trade, while U.S./Mexican generals served as morale-driven military leaders.
I also agree that simplicity and balance are critical, especially given the game’s existing complexity and limited future support. Adding new abilities could indeed create imbalance, particularly when synergizing with specific unit compositions.
Your suggestion to explore mods instead of official updates is practical—it allows creative customization without risking core gameplay stability. If SealingEar ever decide to develop such a mod, the community might benefit from these historically inspired ideas in a controlled, optional format.
Thanks you Sealing,you making to Drummers all civs units to good mod,but I you suggested to make to all civs flag-banner Supporting units units flag bearer and mounted musician (drummer flute and bulge) flute and bugle Drummers unique for age2-age5 skins model of command post training,just finish it you can do it
Ha ha, if I keep helping, my ‘arm’ won’t be enough! How about we focus on the current problem first?,but,I’m happy to continue assisting, but the follow-up content may require additional time to coordinate. Shall we confirm the priorities first?
I suspect you’re using AI in some of your posts. You might want to double check what it gives you before posting (at least translate it so you can read it first).
The sections inside [brackets] were intended for you to delete and fill with relevant information.