Looking at AoE2 Chronicles DLC with Sparta Timeline, Why not something like that for AoE4?

Looking at AoE2 Chronicles DLC with Sparta Timeline, Why not something like that for AoE4?

I wonder, why not make something like chronicles for AoE4?

Like Chronicles “New World” where you get to play as Spain vs Aztec and Incas.


Or Chronicles William Wallace/ William the Conqueror,
where you have Britain, Ireland, Scotland, Wales, Norway, Normandy.

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I think it’s a matter of first approaching the concept with their most popular title. Forgotten Empires was not given the chance to develop AOE 4; all of that process was delegated to Relic. We also have to understand that if this were successful, World’s Edge will make the choice to port this over to aoe 4. Aoe 4 still has a wonderful potential that it has still to exploit, we see how slowly we are shifting everything towards that.

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AoE2 received (is “overload”) too many “classic” DLCs, so they add somethig different to the AoE2

AoE 4 still needs “classic” DLC with new civs and SP campaigns / scenarios for a base game, there is not need for something “special”

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Yes, AoE 2 has too many classic dlcs…so experimental dlcs is good to not sobresaturate the game with more civs too fast…AoE 4, for other part, lacks civs, so the regular civs dlcs is works fine for the game…Spanish/Castillians, Portuguese, Vikings/Danes, Poles, Aztecs, Incas and so on…

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Why though?

Does anyone here want a DLC that adds civs that can’t be played with our existing ones outside of custom games?

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The only age I can think of at the moment that could be a good spin-off DLC for AoE IV would be “The Fall of Rome” covering the last years of the Roman Empire from the Diocesan reforms, the Fall of Rome and the establishment of the barbarian peoples in Europe. It would be a conversion of several Civs to their “dark ages” version:

  1. Romans -
  2. Franks -
  3. Goths
  4. Safavid Persians
  5. Huns
  6. Vikings
  7. Rashidun Caliphate
  8. Three Kingdoms

I came up with this because the ONLY game that depicted the Romans with post-Diocesan Reforms weaponry is Total War Attila, until the Romans appeared as an AoE II civilization.

– About Total War Attila.- It was a fun game, but once you kill Attila it stops being fun, and even worse if you killed him beforehand, although it was that or half of Europe disappearing, and the allied AI doesn’t help much by not extracting the resources it’s supposed to extract because they’re in specific areas.

– Another negative aspect is that although the game starts with civilizations with well-established historical positions and even with historical objectives, in practice the AI ​​plays as if it were Risk, and in the end the timeline ends up all messed up. In my game, for example, Rome was sacked many times before 453, and my Gothic leader never died of illness, and in fact he was the one who defeated Attila (when historically was his son 20 years latter). Now I face a fight against a fictional revived Macedonian empire, and I don’t like What If so much.

On the other hand, it would be fun to have a campaign about Attila or the last years of the Roman Empire, perhaps even the life of Constantine with the animations and effects of Age IV, without having to invent another game for it.

The problem I see with this is that a lot of people want the Aztecs and Incas in the base game (myself included), not as a Spin-off. They are within the time period that the game covers, so it’s not normal for them to be included.

In fact I even made an Aztec concept “for the base game”, and with the PUP changes it’s even more likely that they can be included.

On the other hand, campaigns have “unique” civs for the campaign, generally covering the time period of the campaign, so in case of a Campaign there’s no need to make another Spin-off. There are Crusaders in Sultans Ascends but there isn’t that civ in the base game yet, maybe because it would have a different architecture and mechanics.

That said, a campaign to see the Spanish Conquest of Cortez would be fun.

Similar to what I said with the Incas, I see no reason to separate the Scots, Ireland, Wales, or Norway from the base game. They are within the game period.

True. Seeing that multiplayer is the basis of AoE IV, I hardly imagine that something like this will succeed, even more so if it comes with few civs.

The Rome ad Bellum MOD was played quite a bit at the time, it was a boom, and in fact it was the reason that they decided to create “Return of Rome” in order to take advantage of “the Hype”.

The problem is that Return of Rome was to capture the fans of the mechanics of AoE I, with the better engine that AoE II has. However, when people saw that it was not the official Rome ad Bellum, or a Remake, but a Port, they forgot about it very quickly, except to play the campaigns.

Technically this DLC is a way to make Rome at Bellum CANON within the Age, which is great, because Classic Age civs with Unique units and Unique technologies, combines elements of AoE II that were always wanted in AoE I. That and a better naval system.

Maybe if someone dared to make a Total Conversion Mod in AoE IV, and it was popular, they would consider making it official.

I mean, they did it with FFA mode, and Dominion mode for those of us who missed regicide, I don’t see why not with other mods.

Yeah, maybe someday they do that…tecnically AoE 4 is latter than AoE 2 (from 1047 to 1552) (so is from Norman Era to Reinassance and Pike and Shot era)…and we can have a Early Middle Ages section (300-800)…

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Battle for Greece should have been done in the AOMR or AOE4 engine and called AOE5.

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Battle for Greece is modified AoE 2in practice

Sounds, like You want Battle for Greece to be something, what is not

I don’t want to see anymore games made with obsolete engines when we have the AOMR and AOE4 engines both of which look great.

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Aoe 4 needs to complete its timeline first.

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Well, maybe “Rome ad bellum” WILL be done in 3D with the AoMR and AoE4 engine and will be called AOE5, if not, as a spin-off DLC of the late games.

Although it would be an ambitious project, we’ll have to see the public’s reaction to how Battle for Greece and its future DLCs will go.

I mean, AoeIV was created just like the 3D version of AoEII, with a better historical representation of civs, with many elements (“thanks to live in the era of communication, and that historical books are online”), and with a better engine that allows us to have effects that old hardware prevented: Area Bonuses, units with special abilities and animation for them, hundreds of units per map without crashing the PC (in vanilla AoE2 the maximum was 75), several unique units per Civ (Japan has 14), unique architecture and unit models per civilization, several unique technologies and Landmarks, etc.

Normal Civs, would be just like the ones we have now.

With Chronicles there could be some new wacky designs and mechanics,
like Oysters to generate gold on water.

Natives with cool units to replace lack of technology. Like for Aztec and Scotland.
Unique siege units, like a digging team. That works like Nydus worm in Starcraft2.

And Spain with high tech from Imperial time.

yes after 20 years when devs run out of idea… not now

I don’t think there is lack of ideas for AoE2.

We don’t need to fragment the game into two separate pools of civs to do things like that.