The AI‘s mass units path finding algorithm seems to be the same as in AOE3 Legacy.
However, AOE3 Legacy allowed only 50 units to be in the same group.
AOE3 DE expanded that limit to 95.
Since the game is always moving a group of units in formation, that group limit increase would definitely requires more resources which explains the increase in lag.
I never understood the need to move a group of units in formation.
Most of time it doesn’t make sense.
My suggestion is to change it and allow group of units to move individually and not as a group.
The developers can then add a special “Move Group in Formation” key (e.g. Right click + F) similar to “Attack Move”.
Still, even with a 50 group limit AOE3 Legacy performs better with a single CPU core.
How is that?
One thing is obvious, AOE3 DE is not using multiple CPU cores to their max capacity.
Doing so should improve performance.
I mean there is an ancient bug surrounding melee defense mode that can actively cause desync and even causes offline games to actually stop with the new unit selection limit, so its definitely not optimised
Hello everyone, I’d like to ask if the issue still persists after the latest hotfix. If it does, it’d help us out if you sent screenshots and videos of this happening with a FPS counter visible! Thanks in advance!