So i only just noticed that the maceman spawn ceremony is affected by the incan train time reduction card, seems im late to the party on that one, which takes the lowest maxed train time of the maceman down to like 6 secs which is insane.
What I also just noticed is that native techs that reduce infantry train time (akan and quechua) also lacks the offset so it also stacks on top, reducing the train time down to sub 5 seconds.
using lamas only makes it about 8-10 seconds which is not bad at all considering its free vil pop
You might be able to break this somehow going a similar FI route as aztec. sending 5 priestess in age 3 + age 4 5 priestess age up + train time card. Pop all your vils in and happy spamming
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I discovered that long time ago. Take a long time and investments to reach to that point. Still nowhere close to chinaco spawn for Mexico.
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A maceman costs 200res? ~2000 res per minute is only roughly 33res/second I think. That’s only like 4 factories right? Can’t be that op lol
i did the rough math
you will at minimum always have 10 priestess in it so you are looking at about 2.5 res per second per pop at a minimum while using vils which is faster its 1.32 res per second per pop.
its still probably below aztec SK spam cause WP are free pop
But combined with some of inca’s wackier interaction (faster speed, guaranteed nat techs and siege resist) makes for some funky eat building timings.
The siege resist makes them surprisingly good against grens
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Even with llamas it can still spit them out pretty fast and that frees up your 90-94 vills for purely eco. Generally i think theres better dances (fertility/attack/wood) but in a large map or FFA its fun to set a plaza down in a corner and make everyone’s life miserable.
After mucking about and testing it on some unsuspecting lobbies, I think this is the best version of it i can come up with
You go standard kancha boom, send 5 priestess in age 3 set to XP for the second shipments and just age into age 4 with 5 priestess, set to XP until you have the fast training then just spam. you can hit age 4 at about the 10:30 mins mark and start spamming by like 11-11:20
The nice thing about it is that for the most part you can just play “normal” inca into jungle bows or spearman spam early so its a bit hard to predict and by the time you reach age 4 no matter what, incan eco is strong enough that upgrades arent a problem, though it does slow the timing abit
If the lancers card send consulate lancers instead of just vet lancer this would be broken cause lancers are perfect support for these, their only real hard counter is Jag and lancers, and they counter cav decently since they also have range on their melee attack