Majapahit civ concept, water focused

Hi there. So here i’m proposed the Majapahit as future civ to be added in the game. English is not my first language so there might be some confusing parts, so sorry in advance. I’ve seen some concept of Majapahit civ, but here i give some other approach and ideas. Thinking civ concept like this is such a fun thought experiments. There might be few image in this post, but i hope you’d like it!

Majapahit is a civilization located on Java island, which their territory is spread across the Indonesian archipelago and the Malaccan strait. With most of its territory divided by water, they are most famous for its navy to unite the archipelago. Adopting the Sriwijayan’s naval tactic and Mataram’s strong land economy, Majapahit thrives across the archipelago.

Year span: 1293 - 1527 CE

Civilization type: Naval, Economic, Trade

Difficulty: 2/3

Civilization Bonuses and Traits:

  • Villagers takes up half the population space.
  • Town Centers make 2 villagers at once instead of one, with the cost of 80 food and 20% extra training time.
  • Trade ships can trade with their own dock but with 30% gold penalty.
  • Any food returned to dock will give 20% more food.
  • Cannot train knights or lancers, and can only build stable in Castle Age. Also cannot train crossbowmen and hand cannoneers.
  • Cannot build Warships.

Landmarks:

Feudal Age Landmark:

  • Canggu Harbor: Acts as a dock and can be built on the shoreline with 33% more hitpoints and emplacements already researched. Ship trained in the landmark produced 25% faster and 25% cheaper. All ship moves 10% faster.
  • Trowulan Royal Forest: Act as a woodcutter’s camp. Comes with 10 trees spawned when built, and regenerates a tree every 30s. Trees gathered at Trowulan Royal Forest is 25% faster.

Castle Age Landmark:

  • Keraton Daha: Acts as a keep. Contains some unique military technology and can train Pataka unique units.
  • Sacred Temple: Acts as a monastery that can train unique religious units and technologies. All units and technologies researched at Sacred Temple have 25% discount.

Imperial Age Landmark:

  • Segaran Lake: Economic landmark that gives bonuses to the economy. Increase villagers’ and Military units food gathering rate by 4% for each Town Center that the player has.
  • Minakjinggo Temple: Acts as a market. Resources traded on this landmark has fixed price, and gold returned to this landmark increased by 15%. Produce traders 60% faster.

Wonder: Site of Penataran Temple (i want to use Borobudur here, but sadly the Borobudur is not built by Majapahit)

Unique units:

  • Sundang: Replaces Man-at-Arms. Light armored infantry that deals bonus damage to any other infantry. Has increased health and movement speed. Can be trained from Feudal Age. (since it’s light infantry, archers do bonus damage to them like spearmen).
  • Bhayangkara: Unique units to Majapahit, can only be trained in Keraton. Powerful melee infantry that can do enhanced attacks every 12 seconds. The ability can be recharged even in combat. Takes increased damage from cavalry units.
  • Chariot Rider: Ranged cavalry, unique to Majapahit. Deals bonus damage to armored units. Upon death, transformed into a Sundang after 2 second delay.
  • Septa Resi: Unique Religious units, can only be trained in Sacred Temple. Have a similar stat to Castle Age’s Man-at-arms but with less attack. Septa Resi heals infantry within 1 tile equal to the damage he dealt, whenever he deals damage. Can pick up relics but cannot use Convert ability. Cannot fight when picking up relic. A maximum of 7 septa resi can be trained.
  • Pataka Nareswara: unique melee infantry, can only train in Keraton Daha landmark. Has similiar status to Sundang. Buffs melee infantry unit within 2 tiles by increasing their melee armor +1 and attack +2. Maximum 2 Pataka Nareswara can be trained. Only one buff of Pataka Nareswara can be applied.
  • Pataka Wiranagari: unique ranged infantry, can only be trained in Keraton Daha landmark. Has similar status to Chariot Rider. Buff ranged units within 2 tiles by +2 attacks. Maximum 2 Pataka Wiranagari can be trained. Only one buff of Pataka Wiranagari can be applied.
  • Pataka Baruna: Unique economic unit, can only be trained in Keraton Daha landmark. Functioning similarly to villagers, but can build fish traps on shorelines. As long as this unit is alive, all naval units have 10% movement speed. Maximum 1 Pataka Baruna can be trained.
  • Pataka Amawabhumi: Unique economic unit, can only be trained in Keraton Daha landmark. Functioning similarly to villagers. All villagers within 3 tiles of Pataka Amawabhumi have +10 carry capacity and 5% movement speed. Maximum 2 Pataka Amawabhumi can be trained.
  • Java Junk: an upgrade for War Junk (springald ship). Bigger naval vessels with more armament, but at reduced movement speed and more expensive. Can gather fish but gather 50% slower.

Unique Buildings:

  • Keraton: unique military buildings that can be trained melee infantry 10% faster. Can trained Bhayangkara. Only 5 Keraton can be built, and can only build in Castle Age. Cost 150 wood and 50 stone.
  • Assault Tower: replaces Outpost. When a trader or killed within Assault tower, if those traders carries gold, 10% of those gold will be taken as a bounty. Also works to trade ships. Costed 150 wood.
  • Brick Wall: Replaces Stone wall. Costing wood and stone, built faster than stone wall, but with 30% less health. Siege units and archers can shoot across the Brick Wall. Can only be attacked by siege units. Can be built in Feudal Age. Cost 10 wood 15 stone (initial), and 5 wood 10 stone (further segments).
  • Fish Traps: unique economic building that can only be built in water or shorelines. Grant infinite fish but at a 25% slower gather rate than deep water fish. Have 100 hitpoints and can be destroyed. Can only be built by Pataka Baruna or fishing ships (after researching Fish Traps). Costs 100 wood and 20 gold.
  • Royal Fishpond: Unique economic building (2x2 tile size). Comes with 4 shoreline fish, and regenerates 1 shoreline fish every 2 minutes. Can be built in Castle Age. Cost 250 wood and 100 stone.
  • Salt Farm: unique economic building, can only be built within 2 tiles of dock. Generates 10 gold per minute. Can be built in Feudal Age. Cost 80 wood. A maximum of 20 salt farms can be built.

Unique Technologies:

  • Satriya Dharma: Can be researched at Blacksmith in Castle Age. Increase hitpoints of all melee infantry by 40 and movement speed by 5%. Cost 200 food and 300 gold.
  • Ambush Tactics: Can be researched at Blacksmith in Feudal Age. All units no longer have reduced vision in the stealth forest, and melee units gain +1 damage when attacking inside the stealth forest. Cost 150 food and 150 gold.
  • Brick Infrastructure: Can be researched at University. Buildings can no longer be on fire. Cost 300 stone and 400 gold.
  • Sutasoma: Can only be researched at Sacred Temple in Castle Age. Increase Septa Resi hitpoints by 10, attack by 1, and all melee infantry within 1 tile of Septa Resi cannot be converted. Cost 700 gold.
  • Meditation: Can be researched at Sacred Temple in Imperial Age. Monk and Septa Resi can be garrisoned inside Monastery and generate 10 gold and 10 wood per minute. Only one monk can be garrisoned at each monastery. Sacred Temple can garrison 3 monks and generate double the amount.
  • Army of the People: Can be researched at Mill in Feudal Age. Grant Spearman, Sundang, and Archer ability to gather some specific resources. Spearman and Sundang can gather from deer, boar, and fish. Archers can gather wood. Collected resources must be returned to their respective building. Unaffected by the economic upgrade (Fertilization, etc.). Cost 250 food, 200 wood, 100 gold.
  • Terasering: Can be researched at Mill in Castle Age. Increase all food gathering rate by 10% and reduce villager production cost by 20 food. Cost 300 food and 200 gold.
  • Waringin Pitu: Can be researched at Town Center in Imperial Age. Town Centers generate 50 food, 50 wood, 10 gold, and 10 stone every minute. Only 14 Town Centers can exist at once. Cost 300 food, 300 wood, 300 gold, and 100 stone.
  • Fish traps: Can be researched at Dock in Feudal Age. Grant all fishing ships ability to make fish traps. Cost 200 wood and 100 gold.
  • Java Junk: Can be researched at Dock in Castle Age. Upgrade all existing and future War Junk into Java Junk. Affected by all Springald Ship and Military Ship upgrades. Cost 300 food, 300 wood, 300 gold.
  • Massive Broadside: Can be researched at Dock in Imperial Age. Increase Java Junk hitpoints by 20% and range +2.
  • Spice Islands: Can be researched at Dock in Imperial Age. Trade ships return 10% extra gold, and also return food with the value of 25% of the gold amount. Cost 400 food, 300 wood, and 700 gold.

Architecture styles: Javanese-style buildings might be the choice. The houses may have stilts and the military building has some kind of small courtyard in front of the building.

Language: Old Javanese for land units that progressed into modern Javanese, and then Malay language for the naval units (ship etc.)

Proposed Stats for Unique Units:

[Sundang]

  • Cost: 80 food, 25 gold.
  • Population: 1
  • Training: 15 seconds
  • Hit points: 95 (regular), 110 (veteran), 130 (elite)
  • Melee: 8 (regular), 9 (veteran), 11 (elite)
  • Torch: 15 (regular), 17 (veteran), 20 (elite)
  • Atk bonus: +7 vs infantry (regular), +9 vs infantry (veteran), +12 vs infantry (elite)
  • Atk speed: 1.30 seconds (blade and torch)
  • Melee Armor: 0 (regular and veteran), 1 (elite)
  • Pierce Armor: 1 (regular), 2 (veteran), 3 (elite)
  • Speed: 1.33 tiles/second.

[Bhayangkara]

  • Cost: 140 food, 40 wood, 30 gold.
  • Population: 1
  • Training: 25 seconds.
  • Hit points: 170 (regular), 200 (elite)
  • Melee: 15 (regular), 17 (elite)
  • Torch: 20 (regular), 25 (elite)
  • Atk bonus: +6 enhanced attack (regular), +8 enhanced attack (elite)
  • Atk speed: 1.50 seconds (blade), 1.80 seconds (torch)
  • Melee Armor: 3 (regular), 4 (elite)
  • Pierce armor: 5 (regular), 6 (elite)
  • Speed: 1.125 tiles/second.
  • Ability: Enhanced attack: Deal bonus damage for the next attack, and has 10 second cooldown. Cooldown progressed in combat.
  • Note: Bhayangkara takes +8 damage from any cavalry units

[Chariot Rider]

  • Cost: 130 food, 50 wood, 50 gold.
  • Population: 2
  • Training: 30 second
  • Hit points: 110 (regular), 120 (elite)
  • Pierce atk: 12 (regular), 14 (elite)
  • Atk bonus: +4 vs Heavy (regular), +5 vs heavy (elite)
  • Atk range: 5
  • Atk speed: 1.70 second
  • Melee Armor: 0
  • Pierce Armor: 2
  • Speed: 1.50 tiles/second.

[Septa Resi]

  • Cost: 60 food, 200 gold.
  • Population: 1
  • Training: 25 seconds.
  • Hit points: 140
  • Melee: 10
  • Torch: 10
  • Atk Speed: 1.5 second (blade), 2.00 second (torch)
  • Melee armor: 3
  • Pierce armor: 3
  • Speed: 1.125 tiles/second.
  • Ability: Monk’s Blessing: all units within 1 tile of Septa Resi healed whenever Septa Resi dealing damage to enemy. Healing amount is the same as the damage dealt.

[Pataka Nareswara]

  • Cost: 60 food, 120 gold.
  • Population: 1
  • Training: 15 seconds
  • Hit points: 110
  • Melee: 9
  • Torch: 17
  • Atk speed: 1.30 seconds (blade and torch)
  • Melee Armor: 0
  • Pierce Armor: 0
  • Speed: 1.33 tiles/second.
  • Ability: Field General: All melee infantry within 2 tiles gains +1 melee armor and +2 attack. only 1 Field General buff can be applied.

[Pataka Wiranagari]

  • Cost: 120 food, 50 wood, 150 gold.
  • Population: 2
  • Training: 25 second
  • Hit points: 110
  • Pierce atk: 12
  • Atk range: 5 tiles
  • Atk speed: 1.80 second
  • Melee Armor: 0
  • Pierce Armor: 1
  • Speed: 1.50 tiles/second.
  • Ability: Eagle Eye: all ranged units within 2 tiles gains +2 attack. Only 1 Eagle Eye buff can be applied.

[Pataka Baruna]

  • Cost: 50 food, 50 wood, 50 gold.
  • Population: 1
  • Training: 12 seconds
  • Hit points: 50
  • Melee: 5 (knife), 10 (spear)
  • Pierce attacks: 3
  • Torch: 10
  • Atk speed: 4.00 seconds (blade and torch)
  • Melee Armor: 0
  • Pierce Armor: 0
  • Speed: 1.15 tiles/second.
  • Ability: Seasoned Seafarer: All ships moves 10% faster.

[Pataka Amawabhumi]

  • Cost: 80 food, 40 gold.
  • Population: 1
  • Training: 15 seconds
  • Hit points: 50
  • Melee: 5 (knife), 10 (spear)
  • Pierce attacks: 3
  • Torch: 10
  • Atk speed: 4.00 seconds (blade and torch)
  • Melee Armor: 0
  • Pierce Armor: 0
  • Speed: 1.05 tiles/second.
  • Ability: Law Enforcer: All villagers within 3 tiles gain +10 carry capacity and +5% movement speed. Pataka Awabhumi is not affected by this buff. Only 1 Law Enforcer can be applied.

[Java Junk]

  • Cost: 150 food, 250 wood, 80 gold.
  • Population : 3
  • Training: 30 second
  • Hit points: 550
  • Pierce atk: 25
  • Atk bonus: +30 vs Archer Ship and Building
  • Atk range: 6
  • Atk speed: 4.70 second
  • Melee Armor: 0
  • Pierce Armor: 4
  • Speed: 1.20 tiles/second.
  • LOS: 12 tiles
  • Ability: Double Armament: Ship attack twice.

Conclusion: The idea is to make a strong naval civ with emphasis on its economy and melee infantry, weak in the early stages of the game but gradually became even stronger. The history of the Majapahit Empire is short, although short, spread across southeast Asia and I think would be a nice addition to the game. Thanks for reading!

7 Likes