[Major Bug - Balancing] Elite Janissary Frame Delay not matching Non-Elites Janissary

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 178524
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Elite Janissary fire their projectile instantly on attack animation start, while non-elite does it with Frame Delay 12. The Elite Janissary Frame Delay is at 0 instead of its non-elite conterpart 12. This is also present on Janissary Hero Mustafa Pasha and Royal Janissary, only the non-elite one got the Frame Delay set to 12.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Spawn Janissary and Elite Janissary in editor (and Royal Janissary + Mustafa Pasha optionnally)
  2. Attack the same target with both unit in the same time
  3. Set game speed to lowest and freeze the game with F3 Key to catch the moment when units start attacking and see that projectiles are not shot at the same time.

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
Elite version to be balanced like its non-elite one, so projectile matches at least the muzzle particle animation of the attack sequence.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

On the screenshot we don’t realize the fact that the projectile is shot way before the muzzle appearing, but I decided this shot was best to showcase the balancing issue caused by the absence of frame delay.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

  • #N/A