Make atlantian heroes receive damage multipliers RECEIVED

The problem with Atlanteans is simple: their heroes don’t follow the same counter rules as everyone else. Every other culture has meaningful limitations. Greeks rely on four named heroes. Egyptians have strong but vulnerable priests. Norse heroes are basically infantry with clear weaknesses.

But Atlanteans? They can turn almost any unit into a hero whenever they want, and those hero units no longer take the proper counter damage multipliers. My anti-cavalry unit (like the Prodromos) should counter cavalry heroes, but because Atlantean hero conversions erase those multipliers, my counters literally stop functioning. Their “heroes on demand” mechanic would already be extremely flexible, but removing counter damage on top of that pushes them into completely broken territory.

This is why matchups against Atlanteans—and now the newer pantheons who are built in a similar hero-spam style—are so frustrating. When your opponent can instantly convert their entire army into heroes that ignore the counter system, the whole point of strategic unit composition disappears. It becomes “Age of Heroes,” not “Age of Mythology.”

If Atlantean heroes actually received the standard damage multipliers, a lot of these issues would disappear. Counters would matter again. Myth units would matter again. And the game would feel like the original design philosophy instead of “convert everything into unkillable hero blobs on demand.”. Why do norse get the exception and or egyptians? Because they can be DIRECTLY COUNTERD and fit a very partiuclar purpose. Why shouldnt norse heroes receive damage multipleiers? Becase they’re uniquely named. Why not priests instead? Because they’re already super vulnerable to being sniped. Atlantians jsut gets the best of everything and doesnt have to think too hard.

I wish I could make infinite perseus or infinite Ajax or infinite achilies, but nope. That would be too OP, but not for atlantians who also get implosion as well. And Chaos.

Dunno if you reached a bug or something. But what you are saying is wrong as to the design.

All atty heroes keep their unit tags and are countered by Just them same units. They dont become greek heroes.

This is false from several things. First its not instant.it was giving a Long animation so that you dont do this mid battle effectively. Second its not free nor cheap. Third i doesnt ignore anything.

Norse heroes are either infantry un hersir or archers in godi and will take counter damage. This is also false.

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This is not correct. It was correct, pre-Retold, but Retold gives Atlantean heroes the same <unittype> they had prior to being heroised (in addition to adding the Hero <unittype>.

The Chinese unique per-Major God heroes and Jiang Ziya work the same as Greek heroes. They only have the Hero type. Apart from the Kuafu (Hero), which is both Villager and Hero.

Pioneers are Scout, Hero, and Archer type.

Sages work like Priests, and have only the Hero type.

For the Japanese, the Miko is like Priests.

The Bushi is a Hero/Archer and the Onna-musha is a Hero/Infantry, very similar to the Norse. The Daimyo is Hero/Cavalry, but a Shogun loses the Cavalry tag, making it more like a Greek hero or, more to the point, like Son of Osiris.

Onmyōji are Heroes only, kinda like Priests.

They do. So…

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IIRC, they would no longer take bonus damage but they would also not give bonus damage to non MU.

Doesnt this one have a siege tag? Althouh theres only 1 unit that has bonus versus siege.

Not according to the wiki, it doesn’t. I guess onmyoji are technically in that “non-siege siege” category, like destroyers and war elephants.

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Interesting, good to know.

It’s a common misconception that Atlantean heroes aren’t affected by tags, as they become stronger after becoming heroes, receive buffs from Prometheus, and inattentive players often don’t check the number of arsenal upgrades they’ve made.

You’re indignant, but 350 hours of play should have taught you something like that.
It’s worth noting that your indignation is caused by a completely different reason. Only Elo-hungry maniacs (like me) play 1vs1. So, a guy with 950 Elo in 1v1 mode in 3v3 team games had 1300 Elo because that’s where the majority of competitive players are.

Their Turmas certainly do take a beating from Peltast. But god atlantians are so frustrating. I mustve killed 5 oracles, not enough because my opponent can just hero spam and any unit can become a hero. It’s nothing like Norse, Egyptians, Greeks. They never have to forward base build, if they struggle too hard, hero conversion. Play Gaia? Just win late game.

I wish they fixed the hero conversion, maybe even a delay would be sweet. 3 seconds is not enough.

ANd I’LL tell you in a 43 min game. I must’ve killed hundreds of heroes, still not enough….

Perhaps as Greeks, Pestilence is the way to go against atlantians. There’s just no way to win the game when they can just keep making units non stop into heroes. ‘but it costs a lot’ means nothing if they can just keep making heroes non stop.

i kept my 18 neman lions alive for so long getting so much value, but he just started to swarm with far too many heroes at the end which I found puzzling. ‘Oh yeah just have hero destroyers, hero turmas, hero balista guys, hero cavalry, hero this hero that.

If you are struggling vs atty in the late game as greek you went somewhere wrong.

Greeks late game is quite good once it gets there and theres little atty can do vs it if you know how to play it.

We have plenty of games turning 4 tc (atty) vs 2 tc (greek) being fliped around once greeks stabilize. And you dont need to reach that point.

They kept hero spamming, and I will kill hudnreds and hundreds but again they can spam unlimited heroes. the fact their costly means nothing.

If you say so, would be interesting to see a replay of this games and see whats going on. If its really one sided and hope less or if maybe theres something extra happening.

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