950 Elo, that’s the majority of players. Whether you like it or not. That’s why there are dozens of discussions asking for Elo to start lower, as on chess.com, to better reflect reality (400 - 500).
The game must be balanced, taking into account the average win rate, with an ideal target of 50%.
Civilizations with a win rate of 53% should be balanced, as should those with a win rate of 47%.
The “play rate” factor should also be taken into account, but this is more complicated as weaker civilizations are sometimes played more than stronger ones.
It’s 1% (AOE Stats).
I don’t see the point in debating the figures. These are very simple statistics that leave very little room for interpretation. I leave you to consult these links so that you understand that you’re wrong.
https://ratings.aoe2.se/
No, the balance of the game has been worked out for everyone without unbalancing the competitive aspect. Everyone who buys the game and supports the community, without which the pros have no reason to exist (and they know it).
It’s a difficult exercise, and that’s why I said it would take years. The devs are doing a good job, and despite the large number of civilizations today, there are fewer imbalances than before.
Me too