Make Manor deletable

No, are you? Because you’re the one suggesting this change here. This is what YOU want right?

If you’ve played the game enough (multiplayer especially), you might think more realistically instead of casually saying, “Ah this is a weird design that must be changed”. And no one, absolutely no one in their right mind would delete Wonders, Forts or Factories unless there is a super rare and desperate situation where their units need better pathfinding or need to be prevented from being blocked entirely.

Even if we apply this argument to Manors (which is the core identity of the British civ - Spawns a settler), your suggestion will not be able to make them deletable before reaching the max build limit (like other buildings) and also they act differently upon being rebuilt. It is a weird design by definition but still, your brilliant suggestion is almost like asking Germans to stop sending uhlans with every shipment for a while because they take too much pop space, Ottomans to stop training vills and Russia to be able to queue single unit in the blockhouse instead of a batch because every other civ can. It’s that absurd.

Once again, I also think manors should be deletable but it’s just not simple to implement. Don’t you think so many people have thought of this before you? They didn’t react because it’s never been an issue.

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I agree, but I mean… turning them into a gate solves most of the problems here. Lets your units pass through the Manors freely while still preventing enemies, and you’d have to pay 50 wood to do it.

I don’t want to give the opponent XP on purpose, but there are times when the manor’s location prevents my estate and mill from being placed properly, or the settlers on the estate and mill get stuck because the manor is too close to the estate and mill.

But I don’t think it matters why I want to delete them. Even if the player just think it would look nicer to not have a manor here, that’s a possible reason. They as buildings should be allowed to be deleted for any personal reason. ANY.

None of this has anything to do with my ability. I’m pretty sure that even if I had mastered the British, I would still like the deletable manor.

Yeah no one.
But no one wants to delete them is not in conflict with the fact that they still can be deleted. And my thoughts are just wishing the manor could be the same.

No. It is able.
Under the suggestion, the player even can just delete the 1st manor immediately after he/she built it. But once he does, his 21th manor, the last manor reaching the limit, will no longer be able to spawn settlers if other manors are not destroyed by the opponent.

Seriously misunderstood.
Normal use of British manors will still spawn settlers without exception, this will not change at all.
It all just seems to add a proviso that “if you choose to delete manors for any personal needs, you have to know that there is no chance to get more free settlers in this way.” That’s it.
I also don’t think that the British will lose their characteristic once the manor cannot spawn settlers under certain conditions. Do you feel absurd when your manor built after 99 existing settlers doesn’t spawn settlers?

Regarding the Germans, I do hope that when the population is saturated, it can be allowed to ship cards without shipping those extra Ulans, instead of making my deck all red.

Why shouldn’t I bring it up if others haven’t brought it up?
Isn’t the purpose of forums to allow players to express their opinions freely?
Does it have to be an important issue to be brought up for discussion?

Not having deletable manors is certainly not a pressing issue for the game. But what I’m saying is that there are definitely other ways to avoid the misuse of the manors that doesn’t have to be the rough approach that is currently being used.

Well I did say this, but its ok I miss read things too sometimes.

I am not over thinking anything to suggest so is to assume you are not thinking it out enough.

The game only allows you to build 20 foundations. it could the buildings like that. the code needs to be very specific and I am not sure they ever thought about making it that complex, perhaps that is why they had to settle for undeleteable buildings in the first place.