I’m just someone who plays Ottomans. So I have a lots of ideas. I’m not saying that all of my ideas should be added to the game. I believe that some of my ideas will make Ottomans better. I’ll share a few bugs at the end. MAKE OTTOMAN GREAT AGAIN
First of all, People think that after the nerf to military school, civilization is bad. In fact, civilization is dead after the nerf to Imperial Council. Exactly in this patch.
Therefore, Vizier points requirements can get a buff.
Imperial Council:
Tier 1-> “Mehter Drums” Mehter needs to give his movement speed buff to the area, not to the same formation.
In addition, I want to Mehter always be positioned in the exact center of the entire army and Please fix the movement problems.
Tier 2-> “Military Campus” In addition, may give one military school for free. Or may give a discount to the next military schools.
Tier 2-> “Timariots” Rename the Cavalry Archer to “Akinci” or “Timariot”. Make it fully available from the Feudal Age onwards. Delete this useless Vizier point. Please bring something else that is more functional.
Tier 2-> “Extensive Fortifications” Can be placed at tier 4. You can’t get it before Burgrave Rush anyway.
Tier 4-> “Siege Crews” It should have a direct effect without requiring a garrison. If it is +25% OP, it can be changed.
Tier 4-> “Trade Bags” Can be placed at tier 2. I miss Feudal Trade Ottomans.
Landmarks:
Istanbul Imperial Palace- It should be universal aura instead of ranged aura effect.
Mehmed Imperial Armory- Battering Ram’s base training time needs to be reduced to 60 seconds.
Military School Pricing:
In my opinion, making military schools cheaper would solve the problem. There is currently a feature that makes military and technological buildings cheaper as a civ feature. However, this feature does not affect military schools. If it does affect military schools, the price will be 100 wood and 67 stone.
Military Inducement: Military and Technology buildings are 33% cheaper.
Or they can make price changes specifically for military schools. They can change the pricing from cheap to expensive. Byzantine’s cistern pricing would be a good example of this.
Military School Ticket System:
Actually, the Ottomans needs radical changes. Maybe the ticket system would be a good change for Military Schools. I can give an example of this as Tanegashima Gunsmith in Japan. This system will allow us to produce tickets instead of units. In other words, instead of producing 3 spearmen from the Dark Age to the Feudal Age, it will produce 6 tickets. When you enter the Feudal Age, you can buy 1 Sipahi by spending 4 tickets. This will give the Ottomans a great tempo. We can accept the XP values in the Imperial Council as the basis for pricing. In addition, military schools can have a setting where they can continue production continuously, as they are now. An upper ticket limit can be considered against accumulating tickets and suddenly producing a lot of units.
Miscellaneous Ottoman Bugs:
Twin Minaret Medrese is not selected as a mill in the keyboard shortcut.
Extensive Fortifications;
->Extensive Fortifications do not refund resources if you take the Vizier point while there are defensive buildings deployed but not constructed.
->Currently, Stone Wall Towers do not get the 20% discount, despite being defensive buildings.
->Extensive Fortifications doesn’t affect Sea Gate Castle garrison arrows.
Sea Gate Castle’s Trade Protection ability bonus is maintained for 20 seconds after leaving the aura. It actually maintained for 15 seconds after leaving the aura.
A Grand Galley that acts as a military school can’t delete units in its production queue. Also can’t delete garrison units.