Make Teutons great again

Teutonic Knights had no easy time in the 13th and 14th century. Defending garrisons was their way of life. I believe Devs have done a great job on incorporating this but not to the full extent. I petition that Crenellations should improve towers attack range the same as castles. This would reflect the great defense the Teutons made in history as well as improve practical use of their Teutonic Knights and infantry in AOE. Currently most Teuton players opt to play Paladins which is great but as an infantry Civ this buff would allow infantry to slow push with their slow units under the cover of towers and castles. Giving this infantry civ an option for its iconic infantry units to either play defensive or offensive practically. This gives the Teutonic Knight that is considered a meme an indirect buff allowing it some practicality in game. The Teutonic Knight has been in a funny situation for practical game play a long time. I’d hate to see this iconic unit reworked but I also would like to see it make the scene. Let’s have a discussion

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So Koreans get nothing?

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I actually saw them used well in a recent ~2000 elo game. With the recent cost changes, I actually think they’re in a reasonable state atm.

If I were to give them any change, it would be to make them immune(or at least, much more resistant) to conversion. They’re already heavily resistant, but given their slow speed, not enough to actually make them usable earlier on, and losing one teutonic knight in an army of other units can be pretty debilitating.

If you could make one teutonic knight and slowly walk after a monk like the Terminator, that would actually be pretty hilarious.

Extra-range towers with 10 garrison space would be kinda toxic, no?

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prob not cause its an imp tech and requires a castle. might not even see this combo much but it might work in niche situation. might be worth putting it in to see what result and strat/usage come fro mthis

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I’ve seen this too but only when the Teuton player won early game hard so they can just face roll over enemy with TK. For Practical play though doesn’t work. TK must have support in order to play otherwise dies to any range. You can’t Teutonic knight and siege onagers because it’s too expensive typically. Much more logical to just go halbs SO everytime. Towers are the perfect support for a TK push or defense for that matter otherwise siege halbs just take the cake every single time.

This isn’t regarding Koreans though in fairness they get bracer Teutons doesn’t the range would be the same

It would be good but not as good as you may think considering the way arrows scale with garrisoned infantry or villager

Yes exactly, would not be a early game cheesy play at all. Would just allow for a late game push or rather help with defense against push and as a infantry civ that gets very lack luster archers/skirms is essential. Would not be OP just a nice synergy to support TK with their already double garrison tower

yeah given the history of Teutonic knights the damn near immune to conversion makes sense! But even if you saw them used well in high elo game recently doesn’t mean they are used practically. They are still very very niche or meme. One good game with them doesn’t change that.

Condense everything into one post, it’s much easier on the eyes.

TK just don’t work well with siege. I think that’s a big mistake people make. They don’t do enough damage to save the siege before it dies, except for maybe rams, but even there, there’s too much overlap between the TK damage and the ram damage.

They work best paired with cavalry or towers/castles. If your enemy is going for trash, TKs shine. If your enemy is going for rams or onagers, TKs shine.

They’re niche but quite useful in that niche.

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Yes and with your proposition their towers get the same range as koreans ones.

I agree they are best paired with castle/tower and go even with paired with cav. Given Teutons have no hussar and tk, paladin is too expensive castle/tower best tk support. agreed. P.S. new to the forums not sure how to condense lol

Well Crenellations could give only +1 range to towers not +3 range.

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Honestly i really like what they did with AoE4, i live in the dutch part of the HRE in the city of the Teutonic Order. And we mostly had guilded partizans besides the order and their soldiers. Defense was mostly done by halbediers and crossbowmen. I think Medieval 2 total war teutonic campaign faction reflects the units well, but we also had the gothic knights like the M2TW HRE-faction has.

For the guilded partizans i think the huge garisson capacity is a great reference to them. Or like in Rise of Nations where you can swap your villager to a partizan unit to defend your eco. That would be amazing but maybe OP.

So i don’t agree about the tower attack increase. Personally i would more prefer the armor upgrade also apply to crossbowmen to make it more castle age focused.

To be fair they wouldn’t get the extra range until Crennelations is researched, which is far after most tower rushes are finished

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Probably OP, and also kinda already in the game with Flemish Revolution

Teutons great again wtf 11

The civ is in a good spot balance wise, in the ladder at least they do well, they have a map where they are a potent civ (closed maps), they have clear weaknesses.

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Nope, Flemish revolution is the Burgundian part. The center and east part of the netherlands was Teutonic and belonged to the Holy Roman Empire. Some cities literally have a palace of the emperor and were granted city rights by the emperor thus having a mayor and having guilds.

I just meant the effect itself was already present in the game with another civ, wasn’t speaking about historical land claims in the area or anything.