Towers are of limited use at the moment. While they do see use early on and in the extreme lategame in team game scenarios, between those two extremes, they see very limited use, thanks in large part to their stone cost, which places them in direct competition with Town Centers and Castles.
Which is a shame, because Towers could offer a neat way to assert map control in isolated sections of the map and deepen the strategy of the game quite a bit.
I’ve got two ideas to help make them better.
- Guard Tower and Keep upgrades should shift the cost from stone to wood.
The goal here is to retain the existing early-game choice of towers vs economy. It’s at a really good balance point early on, where towering slows down your castle age booming fairly substantially, but also offers the opportunity for rapid military growth.
But as the game goes on, towers massively lose out compared to Castles, which basically do everything Towers do, but better. Really, given that towers can’t produce trebuchets or unique units or research vital technologies like Conscription, they really should do far more damage per stone, but at present, they don’t.
- I’d see the Guard Tower upgrade change the cost of towers from 125S/35W, to 100S/60W.
This means that if someone gets the Guard Tower upgrade, they can build 1 extra TC and also built 1 tower without needing to collect stone. This is, admittedly, a somewhat niche situation, but at the very least it means Town Centers and Towers are more directly parallel, and there might be some cases where you might be inclined to build a tower instead of a TC.
- The Keep upgrade would shift this further, going from 100S/60W, to 80S/80W.*
At this balance point, you can now build 8 Keeps for the stone cost of one castle, getting approximately 50% more overall firepower. In situations where the other benefits of the castle are less necessary(like base defense), the broader distribution of the towers could be worth using them in some situations.
- Fun fact! This change, in combination with Detinets, would give the Slavs towers which only cost 48 stone!
- Increased Garrison Capacity
Lastly, I’d like to see the garrison capacity of Keeps and Guard Towers increased. I’ve suggested this before, but bumping their garrison capacity up to 12 and 8, or 15 and 10, would again allow them to serve more practically as an alternative to a Town Center in the right situation. For example, a Keep, with its potential for up to 15 damage per shot, could be much more appealing than a Town Center, with just 9 damage per shot, especially in situations like having an enemy going for Paladins, with their seven pierce armor.
- Bombard Towers
These changes would also apply to Bombard Towers, but in that case would instead shift the cost towards Gold instead of Wood. You could skip the upgrades if you just want bombard towers immediately, but if you want to make them cost less in the long term, you’d need to get the Guard Tower and Keep upgrades.
Thoughts?