GAME INFORMATION
- Build: 40220
- Platform: Steam & Microsoft Store
- Operating System: Windows 10
- Gamertag:
ISSUE
The Malian civ bonus is being applied to the repair cost of their town centers which is inconsistent with typical behavior.
Ordinarily, it costs the same amount of wood for all civs to repair a town center from 1 HP to 2400 HP for all civs in all ages. Even Britons, with the discounted 50% wood cost on town centers in the castle age, have to spend the same 550 wood to repair their town centers. Discounts should not apply apply to the repair cost of town centers is what is understood as correct repair behavior.
Malians can repair a town center from 1 HP to 2400 HP with the lowered 15% wood discount on buildings that Malians have as a civ bonus in all ages.
If Malians can repair a town center at the discounted price, then Britons should also be able to repair a town center at the discounted price starting in the castle age if repair costs for town centers are being consistently applied the same way to all civs.
REPRODUCTION STEPS
Here’s how to reproduce the issue:
- Get a town center damaged to 1HP remaining.
- Repair the town center to Full 2400 HP.
- Note the wood subtracted from the resource pile.
IMAGE & ATTACHMENTS
I made a scenario with 275 starting wood and 1 stone and a town center damaged to 1 HP.
With Aztecs in the dark age, there is 137 wood remaining after fully repairing the town center. This is the normal behavior that applies to (almost) all civs. 275-137= 138 wood cost due to in-game rounding.
With Britons in the castle age, there is also 137 wood remaining. This behavior is also correct, since town centers do not have discounts applied when being repaired. Not shown but Britons in other ages also have 137 wood remaining.
With Malians (in dark age or any other age), there is 158 wood remaining.
I’m not sure why in my created scenario the town center doesn’t cost 550 wood to repair, but I’ve also tested this in a normal game and also confirmed that Malians are able to repair their town center for less than other civs.
Just to further highlight the inconsistency, the verbiage in the tech tree is:
Britons: Town Centers cost -50% wood in Castle Age
Malians: Buildings cost -15% wood
Notably, Bulgarians and Incas have bonuses affecting the stone cost of town centers. However, town centers only cost wood to repair, so those bonuses do not come into play in this particular bug.