I played too much malta before the tremendous nerf, which they had done to the civilization where many things and mechanics of the civilization were nerfed and later other mechanics of the civilization continued to be nerfed
However, in the latest patch Malta and others have reverted some nerfs such as the wingnacourt letter, 1% penalty has been removed from the shipping cost, which encouraged me to play it again after almost a year without using it because I considered that civilization was too bad, also demonstrated by statistics as a mediocre civilization.
Civilization has recovered somewhat but not completely, to begin with I would like to comment on the issue of buildings that have been nerfed too much and I do not agree with some nerfs, the fixed weapon, the hospital, the gunpowder depot,
I completely agree with the Fixed weapon, perhaps it could even be more, since it has a double label of building and artillery, so various improvements could be obtained, plus it had too much life and the damage is already very good at base.
The nerf to the hospital was unnecessary. The mechanic of healing units was very occasional and limited by the fact that it heals very little, so only in the early game could you take advantage of it and it required being inactive and a small space range, now the range of space is too small and heals less, at 8 range you cannot put many more units if you have to consider that putting archaic units that are in large quantities does not give you the space, you have to practically micromanage the wounded units so that you can put them in that space, with the amount of things you have to do in a game, waste time on it, for a benefit as small as healing 2 life per second, which is very little, the truth is that many times it is not worth it, please reverse this nerf.
The gunpowder tank also received many nerfs in almost everything, in its creation time, in its damage, explosion time, affected area and cost. The truth is that I feel that there was too much nerf. I agree with almost everything but I feel that it could be removed. lower the cost a little, since it was too strong a nerf and has lost some value, plus it is practically not used anymore.
As expected in a civilization release there are too many things unbalanced, as at first it was in the disc launcher which was very strong, now it has been nerfed however in the late game as has the sentinel with its respective very dominant cards I think The discus thrower with a card should perhaps have a little more cost.
Although it is true that these base units are not very good, they age well only with cards and with the civilization bonus in the late game.
The units of the Order obviously do not have good profitability beyond sending units, I do not understand why they have not corrected this mechanic, they focused a lot on correcting Italy with cards with its units deficient in late game and team games, but they forgot Malta, the units of the order don’t make much sense because you can’t improve them with cards and the bonus doesn’t affect them either, plus it’s also your cavalry which is why it represents a very important nucleus in the combination of your army and counter system In my opinion they should get an improvement at age 4 in the command that is paid, in my opinion you could give 5% more damage and life for 200 wood and gold, because you really can’t compete against any mirror unit, because if the rival If it gives you even a percentage improvement, your unit is already better than yours forever, also consider that you are paying a 1% experience penalty for your shipments, so apart from not taking advantage of your bonus, you have a punishment that is not note in your units of the order that does not encourage and does not agree much, I agree that the bonus does not affect it but at least try something else either with cards or something to improve the units of the order, since it should not be discredited either a lot since they improve automatically with age.
In my opinion Malta needs a little rework, I really doubt it will be done because it is difficult to balance,
They should nerf Wingnacourt, they should lower it from 30% to 25% and in exchange it affects the resource crates, since it is very strong, especially the wood that is very difficult to spend naturally, as compensation to support the resource crates in due time. collection since it is also a practically natural resource or not? The drawers are not synthetic haha.
Finally, reverse the experience penalty, to start with the first shipment of malt, it makes no sense to pay that 1% penalty because it does not bring any benefit due to the fact that you are not going to fight at age 1, it is not like India that the benefit You can take advantage of that very moment. Second, the units in the order have no benefit, it is not very funny that you also have to pay more expensive shipping for a bonus that you are not going to use, If you age out with 14 villagers to age 2, you will not get experience for the second shipment as soon as you age out, this is extremely anti-competitive, this is due to the 1% experience penalty.