Do note that Tibetans early eco is worse than Romans, so they will be harder to do this with than them.
Also Tibetans lack husbandry, so their knights are easier to catch with spears.
It is the most “iffy” thing with the civ though, and it’s why I want people to test this civ the most.
It’s to make them have higher defense in exchange for worse offense. They are not a ranged civ, but it’s to make sure you have some options for it.
The towers are to represent them building lots of little bases around.
Well for a starters we have way too many civs that are just “vomit knights and win”. So I was trying to be more creative here. Jurchens also do have very heavy cavalry, it’s their UU.
I’ve heard people call some of the bonuses they have “broken” before. So some testing to prove which way they lie would be really helpful.
They have discounts on their sucky units because they suck. It’s a quantity over quality thing. It ties in with early conscription and lets them vomit out a wide variety of weaker units.
Not sure how it overlaps totally with Vietnamese. The idea is with them researching instantly, you can do things like click wheelbarrow without it interrupting your villager production at all.
At this point, all the civs have their basic concepts in place.
Although if some turn out to be too strong/weak, it wouldn’t be any harm to have someone to help when/if those crop up
That’s more a “cross that bridge when we come to it”. Tais are at the top of the list for a potential second wave, but that requires the campaigns for the current civs to be finished first. And so far…there’s a lot of them, and most are 6-long haha.
Anyone else having trouble installing this mod? If I go to browse mods in game and search for “mandate”, it just says “No mods available”. Subscribing via the webpages does nothing in game.
You did a good job although I feel that the civs are kind of repetitive and similar, there could be more flavor added. Just my personal opinion though it’s okay if you don’t wanna listen to me but please don’t lash out at me like someone else did.
Honestly I like where you’re going with this project. I hope this gains some traction, and I’ll try to keep an eye on it from time to time. I wish you guys luck.
Hello! I am Black Knight, an Age of Empires 2 player from China. I have made some mod campaigns (almost 11 of them). Due to my poor English, I only translated several of my works(by other people). Coincidentally, there is a long Khitan campaign with Yelü Dashi as the protagonist. If your production team is interested, you can subscribe and take a look.
I am very looking forward to this mod project themed on East Asian civilizations. As a Chinese, I think I can provide some suggestions for reference. And as a campaign author, I am also willing to provide some relevant help for free.
So it depends on where you can use me. Of course, it’s completely free.
Your production team feels that the selection of materials for the campaign is not very good,
Chinese Li Shimin: Very good
Khitan Abaoji: Not appropriate. The story of Abaoji doesn’t have much legendary color, Yel ü Dashi is better and more famous. But I think the best themes may be Xiao Chuo (also known as Xiao Yanyan in foreign countries) or Empress ShuL ü ping
Tibetans Tride Tsuktsen: Not very good. In China, the Tride Tsuktsen has almost no popularity, and the most memorable Tubo Zanpu is Songtsen Gampo
Jurchen Wanyan Wu Qimai: Very bad. In China, Emperor Taizong of Jin was neither well-known nor always appeared as a villain. I suggest your production team consider Wanyan Chenheshang (who once defeated the invincible Subutai)
Tanguts Li Yuanhao: good
Hello, after reviewing your description, I highly appreciate and am very interested in the content.
Here, I would like to offer you some suggestions. If in the future you wish to broaden your focus to the Chinese Zomia, which refers to the southwest of modern China, you may consider the following civilizations and campaign themes:
• Nuosu (Yi): Nanzhao Kingdom. Campaign Theme: The various battles between Tang Dynasty and Tibetan Empire.
• Baipho (Bai): Dali Kingdom. Campaign Theme: The reigns of the early monarchs of Dali; custom campaign Dablit Guaif could be referenced.
• Palaungics: Jinchi (Zardandān in Marco Polo’s records), some city-states within Koshanpye (The Nine Shan States) may also have Palaungic backgrounds.
• Thais: Apart from the chieftains and kingdoms of ancient Thailand and Laos in Southeast Asia, you can also explore the Moongmau, which was one of the most powerful city-states in Koshanpye. Campaign Theme: Conflicts with Burmese kingdoms of Sagaing and Pinya, and Ming Dynasty.
There’s no firm evidence that suggests Nanzhao was founded by Yi and Dali was founded by Bai, instead both were likely multi-ethnic kingdoms.
I’ve heard that Jinchi and Shan states were founded by Tai peoples, although they were likely multi-ethnic as well.
Overall not very intrigued by your suggestion. Instead of having multiple separate civs for Yunnan we can just have one civ named Baipu or Pu which covers all of these states as well as some other Non-Sinitic tribes or kingdoms in South and Southwest China (such as Ziqi, Luodian, Wuhu, Raeuz, and Li, etc.)
You can always go with the Middle Chinese pronunciation, which would be Brak Puk or Baek Puk for Baipu and Puk for Pu.
Elaborating on my earlier point, medieval East Asians were all cavalry focused is just a stereotype, they had a lot more going on.
I think out of the four civs in this mod, only the Khitans qualify as a pure cavalry or cavalry archer civ, whereas the rest could all have other flavors. Tibetans were said to have very good melee infantry that used pointy lances and they also had above average slingers; Jurchens were said to be great with siege engines and later they also used a lot of gunpowder bombs and fire lances, they may even be the first in the world to use iron bombs or grenades (Song Chinese used clay, paper, and ceramic bombs; in a battle in 1221 against the Jurchens it was specifically recorded that the Song defenders were completely shocked by the thunder-crushing iron bombs of the Jurchens and admitted that their clay and leather bombs were no match against them); and the Tanguts were said to use stone-launching devices (not clear on the exact nature of it could be a mini-ballista) on their camels and they had light infantry called Bubazi adept at guerilla warfare.
Not to mention further to the south things get even more interesting. The Dai Viets were known for their river warfare and ambushes; the Dali were known for their leather armors made out of elephant hide which were as durable as iron armors; the Chams were known for their sea raids. And they all had poisoned crossbows.
Really medieval East & SE Asia were much more than just “everybody was cavalry-riding”.
“They came from the depths of the Void, an ancient enemy of an ancient people. No-one knows why they hate us so, or why they have made war upon us. Some say the struggle against their evil is the Mandate of Heaven. Though their origins and purpose are shrouded in mystery, their plan is simple. They travel, they land, and then they conquer. Now, they are here on our world, to do to us what they have done to so many others. And they will do it - unless someone stops them.”
That’s perfectly valid criticism. I find I often hold back a little on the crazy ideas when it comes to things like this, as otherwise people get hung-up on the less-important stuff.
Yup! I’ve always thought that element could be used in AoE2 somehow.
Thankyou! It’s still relatively early days still. But we have gotten a lot of support since posting this, and it’s bringing a lot of life into the project.
Thankyou!
I will defend the choices by adding that we were looking at more than just popularity/how well known the characters were.
There was a strong drive to avoid the same fate as Pachacuti. Where he’s really well known…but his campaign suffers really badly due to lack of interaction with other groups. So some of these campaign characters were picked because they fought a lot of battles against a very wide selection of opponents.
Also it’s quite difficult to change them at this point, as the structure for each campaign has already been written and planned out.
However, if the gameplay for any of them is a failure, I will look into the people you listed .
Thankyou for the list. Although we still have a lot on our plate for the time being. So it will be a while before we get to more civs.