Mandate of Heaven - An East Asian mod for AoE2DE

Thank you for your response! We were prepared for the possibility that you might not be interested, but please allow me to explain why I think this design approach is feasible:
The Baipho and Palaungics may appear overly generalized for the local context. While it’s difficult to determine the specific ethnic identities of the ruling classes in Nanzhao and Dali, their ethnic affiliations provide enough military characteristics that don’t necessarily have to rely on historical facts. Even these seemingly marginalized civilizations can have their own wonders (such as the Nanzhao Tuzu Temple, Dali Old City Tower, and Wengding Wa Village).

In our concept, aside from the Thais, who can undoubtedly be a civilization in Age of Empires II (and without any strong ties to China), the positioning of the other civilizations is as follows:

Nuosu/Yi: All Lolo-Burmese ethnic regimes in the southwest with relatively low degrees of Sinicization. Their military feature is infantry (which seems difficult to replace with existing civilizations).
Bai: A non-Han ethnic regime in the southwest that is highly Sinicized, with cavalry and monks as their military features (as seen in the Dablit Guaif campaign, also portrayed by Chinese).
Palaungics: A regime representing Austroasiatic-speaking mountain tribes (usually remaining in a tribal form), with their military feature being economy (often replaced by Khmers in campaigns, but their military characteristics need to be reset).
I understand that this may not be a priority for you at the moment, and I am also prepared for the possibility that you might not be interested. After all, arranging these characteristics is time-consuming, and model design is also a problem that needs to be solved. However, since the official approach has been to further subdivide civilizations (Franks → Burgundians + Sicilians, considering that Sicilians mainly refers to Norman Sicilians; Slavs → Pole, Bohemians; India → Bengalis, Dravidians, Gurjaras, and Hindustanis), I believe that having just one generalized civilization for the Chinese Southwest is insufficient. From a gameplay perspective, this is also not an excellent choice, even aside from the historical angle.

吐蕃
骑兵和僧侣文明

每次升级到一个新的时代能获得2只牦牛
牧羊人工作时获得黄金
高海拔(海拔≥3)单位攻击和移动速度+10%
骑兵获得铁匠铺护甲科技双倍收益

UU:
喇嘛 吐蕃独特僧侣,没有治疗功能,为附近的部队提供+1攻击力
高原骑兵 吐蕃独特骑兵,对村民具有伤害加成
赞普卫戍部 吐蕃独特步兵(城堡),可以切换步兵模式和投石手模式

团队:
修道院+5人口

科技:
乌朵 赞普卫戍部(远程)命中率提升到100%,射程+2
转世灵童 僧侣和喇嘛死后会在最近的修道院复活(每座修道院每60s只能复活一名僧侣/喇嘛)

兵营:无长戟兵
铁匠铺:无护腕、骑兵钢甲
马厩:无重装骑士、畜牧
大学:无炮塔、预热射击、射箭槽
经济:无双人锯
靶场:无劲弩手、无火枪手、无扳指、帕提亚
BK:无重装投石车、手推炮
码头:无重型爆破船、快速喷火船、炮舰、干船坞
修道院:无赎罪、救赎

这是我关于西藏文明的一些设计建议(灵感) :grinning:

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Tibetans
Cavalry and monk civilization

Every time you upgrade to a new era, you can get 2 yaks
Shepherd earns gold while working
High altitude (altitude ≥ 3) unit attack and movement speed+10%
Cavalry gains double profits from blacksmith armor technology

UU:
Lama(喇嘛) Tibetan unique monk, no healing function, provides+1 attack power for nearby troops
Plateau Cavalry(高原骑兵) Tibetan unique cavalry, with damage bonus for villagers
Tsenpo Garrison(赞普卫戍部,in castle) Tibetan unique infantry, can switch between infantry mode and slinger mode

Team Bonus:
Monastery+5 population

Technology:
Wu duo(乌朵) Tsenpo Garrison (slinger mode) has been increased to 100%, with a range of+2
Reincarnation(转世灵童) After the death of the monk or lama, they will be resurrected in the nearest monastery (each monastery can only resurrect one monk/lama every 60 seconds)

Barracks: No Halberdier, Squires
Blacksmith shop: No Bracer, Plate barding armor
Stable: No Cavalier, Hasbandry
University: No Bombard tower, Arrowslits, Heated shot
Economy: No Two-man Saw
Archery range: No Arbalester, Thumb ring, Parthian tactics
BK: No Siege Onager, Bombard cannon
Dock: No Fast fire ship, no Heavy demolition ship, Cannon galleon, Dry dock
Monastery: No Atonement, Redemption

Here are some suggestions (inspirations) for design of Tibetans :grinning:

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契丹
骑兵文明
除防御建筑以外的建筑可以拆装成马车自由移动
城镇中心或城镇中心马车附近的军事建筑效率+20%
可以在城镇中心选择南院、北院政策进行转换(初始默认北院,转换政策需要花费一定资源和时间);
南院:农夫效率+10%,自政策颁布后开始,每5分钟获得300黄金
北院:牧羊人效率+20%,禁用农田,可在磨坊和城镇中心训练绵羊

UU:
铁林军 契丹独特骑射手,马上重甲弩手,对骑兵有少许伤害加成
帝王草原枪骑 精锐草原枪骑的帝王升级

团队:
可以升级帝王草原枪骑

科技:
四季捺钵制度 建筑打包和组装速度+100%,建筑马车移动速度+25%
宫帐军 骑兵在城镇中心、城镇中心马车、城堡附近攻击力+2,而且可以缓慢的恢复生命值

兵营:无冠军剑士、长戟兵、供给、软甲
铁匠铺:无射手锁甲
经济:无轮作、钻井采石法
马厩:无翼骑兵、游侠
靶场:无火枪手
BK:无重型冲车、手推炮
码头:无重型爆破船、快速喷火船、精锐炮舰、干船坞
大学:无大型箭塔、建筑学、炮塔、脚踏起重机、预热射击、攻城技师
修道院:无救赎、异教、雕版印刷术、神权
城堡:无围墙

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Imma stop you before you spam like 4 more civs, make your own thread maybe?

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Khitans
Cavalry Civilization

Except for defensive buildings, other buildings can be disassembled and reassembled into carriages for free movement.
Military buildings’s efficiency near Town Centers or Town center carriages+20%.
You can choose to switch between the policies of the North Yard and the South Yard in the Town Center (the default is the North Court, and switching policies requires certain resources and time):
South Yard: Farmer efficiency+10%, by start and keep the policy, 300 gold will be earned every 5 minutes
North Yard: Shepherd efficiency+20%, farmland prohibited, sheep can be trained in mills and Town Centers.

UU:
Iron Forest Army(铁林军) Khitan unique cavalry archer, a heavy armored crossbowman on horseback, has a slight damage bonus for mounted units.
Imperial Steppe Lancer(帝王草原枪骑) Upgrade of the Elite Steppe Lancer.

Team Bonus:
Can upgrade to Imperial Steppe Lancer

UT:
Four seasons nabo system
building packaging and assembly speed+100%, building carriage movement speed+25%.

Ordo
Mounted units has an attack power of+2 near town centers, town center carriages, and castles, and can slowly recover health points.

Missing Techs Tree
Barracks: Champion, Supplies, Gambeson
Blacksmith: Ring archer armor
Economy: Crop rotation, Stone shaft mining
Stable: Hussar, Paladin
Archer Range: Hand cannoneer
BK: Siege Ram,Bombard cannon
Dock: Heavy demolition ship, fast fire ship, Elite connon galleon, Dry dock
University: Keep, Architecture, Bombard tower, Treadmill Crane, Heated shot, Siege Engineers
Monastery: Redemption, Heresy, Block Printing, Theocracy
Castle: Hoardings

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Okey.I’m just trying to provide some help to the author, and practice English.

Okey, I took some time to design two civilizations: Tibetans and Khitans (based on your design), I hope it can help you. :smiley:
It’s all translete by AI,I hope you don’t mind.

My proposal of only having 1 civ representing the entirely of South & Southwest China is mostly catered to a potential DLC on the main game, having multiple separate civs to represent just one province of a country is unheard of in the previous DLCs and would be a waste of time, energy, and resources.

However, if it’s a mini-game outside of the main game like what they’re doing with the new Chronicles DLC, then your proposal might be possible.

Both of the civs that you crafted are extremely interesting and innovative, although the Khitans’ movable / packable building bonus is kinda OP in my opinion.

If it’s a mini-game outside of the main game (similar to the recent Chronicles expansion) where every civ has the ability to pack and unpack their buildings then this would be okay, but if it’s intended for the main game then it would be a bit OP since none of the civs in the main game (not even the steppe ones) currently has this ability.

By the way, you might wanna check my Tangut civ proposal and I’d like to hear your thoughts about it.

User blog:MNOPSC1b/Tangut / Minyak (potential new East Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

And I did a Tibetan civ proposal too, which you might wanna check as well

User blog:MNOPSC1b/Tibetans (potential new Central Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

And I have some other civ proposals in my blog for SE Asian, African, and American civs.

The OP part is a tech that when activated (not sure the price) makes your farmers work 10% faster and grants 1gold per second trickle permanently!

I have read your proposal of Tibetans civ and Tanguts civ,I think they are really cool! :grin:
Especially the design of Tangut camels, It’s extremely interesting and revolutionary.

But I think Imperial Steppe Lancer is not belong to Tibetans civ, Tibetans deserve a unique cavalry in stable ( like Savar ) ,because they are the only plateau civilization in the world well-known for their cavalry and heavy infantry. The nomadic characteristics of Tibetans in history are not very distinctive, so i think Elite Steppe Lancer will be better.

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Hey man, I cannot find the mod by searching “Mandate of Heaven” even though I see them by the links you put here. Why? Even if it’s WIP you should make it public. It’s much easier to get playtesting this way. (And users can receive your updates)

If you are not willing to for whatever reason, could you DM me the link to download?

EDIT: Hmm looks like there is a bug with mod searching ingame. Cannot find a lot of mods

党项
骑兵和骆驼文明

骆驼单位可以提前一个时代升级
铁匠铺为周围8格范围内的矿工提供+20%工作效率
显示敌人第一座市场的位置
大篷车免费
帝王时代可以建造商队旅馆

UU:
铁鹞子 党项独特骑士,取代游侠,免疫来自友军的伤害
泼喜军 党项独特骆驼攻城部队,发射威力巨大的炮弹,适于对抗建筑和成群结队的敌人

团队:
牲畜视野+2

科技:
瓷蒺藜 民兵系可以建造瓷蒺藜(一种地雷)
榷场 研究后每个市场(最大5个)附近都会出现1辆贸易车,并使市场能够缓慢的生产黄金

兵营:无冠军剑士、长戟兵
铁匠铺:无步兵钢甲
经济:无轮作、钻井采石法、双人锯
靶场:无火枪手
BK:无重型冲车、手推炮
码头:无重型爆破船、快速喷火船、炮舰、干船坞
大学:无大型箭塔、建筑学、炮塔、预热射击、攻城技师
修道院:无神权
城堡:无围墙

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I had the same problem – you have to subscribe using the webpages on those links. For me it only worked when I was signed in with my Steam account, though, not my Microsoft/Xbox Live account.

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Tanguts
Cavalry and Camel Civilization

Camel-units can be upgraded one age in advance
Blacksmith has an aura effect providing miners in a 8x8 tile radius +20% work rate.
The position of the enemy’s initial Markets will be revealed to you once built.
Caravan is free.
Have access to Caravanserai in Imperial Age.

UU:
Iron Hawk (铁鹞子) Tanguts unique knight, replace the Paladin, can’t be damaged by friendly fire.
Camel Onager (泼喜军) Tanguts unique camel siege unit, fires powerful shells, suitable for fighting against buildings and groups of enemies.

TB:
Livestock vision+2

UT:
Ci ji li (瓷蒺藜) militia-line can build Ci ji li (a type of landmine).
Que Chang Trade (榷场贸易) One trade Cart will appear near each Market (up to 5), enabling the market to slowly produce gold.

Missing Techs Tree:
Barracks: Champion, Halberdier
Blacksmith: Plate mail armor
Economy: Crop rotation, Stone shaft mining,Two-man saw
Stable: Hussar
Archer Range: Hand cannoneer
BK: Siege Ram,Bombard cannon
Dock: Heavy demolition ship, fast fire ship, connon galleon, Dry dock
University: Keep, Architecture, Bombard tower, Heated shot, Siege Engineers
Monastery: Theocracy
Castle: Hoardings

I thought about it, If all camel-units could trade, Tanguts civ will be kinda OP in the late game. And I think Tanguts was not a very enduring civ in history, so I decided not to add this bonu for now. :thinking:

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Interesting. Thanks for the workaround!

女真
骑射手文明

猎人和渔夫不需要上交资源,而是以直接增加粮食的形式获取食物
摧毁建筑可获得其成本一半的资源
部队人数≥50时,所有部队攻击力+1

UU:
满洲骑射手 女真独特骑射手,由重装骑射手升级,对建筑有攻击力加成
铁浮屠 女真独特骑兵,拥有可以缓慢恢复的护盾

团队:
骑射手对一般建筑附加2伤害

科技:
拐子马 斥候骑兵线护甲+1,盾牌+2
猛安谋克 研究后获得每个军事部队*20的黄金

兵营:无冠军剑士、长戟兵
经济:无轮作、钻井采石法
BK:无重型冲车、重型投石车、重型弩炮
码头:无快速喷火船、精锐炮舰、干船坞
大学:无大型箭塔、建筑学、射箭槽
修道院:无赎罪、异教、神权

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Jurchens
Cavalry Archer civilization

Hunters and Fishermen doesn’t require a drop-off site.
Destroying a building can get resources worth half of it’s cost.
If the number of troops is ≥ 50, all troops damage + 1.

UU:
Manchu Cavalry Archer (满洲骑射手) Jurchens unique cavalry archer, upgraded of Heavy Cavalry Archer, suitable for destroy buildings.
Iron Pagota (铁浮屠) Jurchens unique cavalry, having a shield to absorb damage.

Team Bonus:
Cavalry Archer deals 2 additional damage to regular buildings.

Unique Techs:
Guaizi Ma (拐子马) Scout Cavalry-line armor+1, shield+2.
Meng’an Mouke (猛安谋克) Each military unit will receive 20 gold.

Missing Techs Tree:
Economy: Crop rotation, Stone shaft mining
Archer Range: Arbalester
BK: Siege Ram,Heavy Scorpion, Siege Onager
Dock: Fast fire ship, Elite connon galleon, Dry dock
University: Keep, Architecture, Arrowslits
Monastery: Redemption, Heresy, Theocracy
Castle: Hoardings

A classic misunderstanding is that the Jurchens are nomadic civ, actually, they are a fishing and hunting civ. So I suggest they can’t train Steppe Lancer-line. :smiling_face:

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We are currently having technical issues with the mod as well. We’re trying to get these fixed.

I will say that we haven’t edited anything, so this is likely something to do with the new update that’s broken things. If we can’t get it fixed, we’ll start poking around to see if we can get the attention of a dev to try and fix it.

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Check the modding discord, but adding new resources (up to 600) in AGE and updating civilizations.json with the 3 new civs fixed the issues with my mods. For some mods you also need to “Import Local Mods” for them to load

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