Mangudai is useless and Camel archers less useless

Mangudai

Mangudai simply costs too much and offers little.
Basically the most useless unit in this game.
Got only 1 unique upgrade which doesn’t do much. (+1, unique +2 damage) in total the full upgrade only deals 18 damage).
No bonus damage to any unit…
15% movement speed can only be received through outposts that would last 30 seconds and 100 wood for each outpost… (a big disadvantage).
Got 1.25 attack speed (no unique upgrade)
Got 3.50 range (dies trying to get closer - even grenadiers have 4 range)…

Changes needed

  • It cannot raid in high elo games at all. It just dies trying to get closer and the enemy absolutely owns mangudai. (I usually make them stand behind heavy or meat units so they could do better).
  • This unit is an absolute paper and does trade ineffectively against most units.
  • Needs increased range, but reduced attack speed while moving and when standing still it needs to get improved attack speed.
    -Needs some unique upgrades that would increase its pierce armour a little bit.
    This way it could get better and would justify the cost.

Camel archers
Advantages

  • Camel archers cost lots of food (disadvantage) and little wood and they are tankier, deal lots of damage to infantry, and cause nearby Cavs to lose 20% damage.
  • Got lots of unique upgrades (some bugged) and are very effective if fixed.
  • Got a 15% attack speed and movement speed upgrade that affect it permanently.
  • Got 1.25 base attack speed - can be improved to 1.12 attack speed.
    -Got a 3.75 range (a big disadvantage) - needs a unique upgrade or increase base range by 0.75.
    Even grenadiers (got 4 range) throw grenades farther than Mangudai and Camel Archers…
    with full upgrade deals 20 damage.

Changes needed

  • I think aoe of Camel 20% cavalry damage reduction needs to be nerfed. For example, only camel units would receive 20% reduced damage from cavalry instead of reducing cavalry damage by 20% in a given radius.

  • Current AOE 20% cavalry damage reduction is too OP for mass army engagements with little investment. A player can train a single camel unit and can reduce up to 100 (just for fun) cavalry damage by 20% is just ridiculous!

Make Camel archers cost gold. For example 100 Food, 20 wood, 40 gold. (The main reason is that it can be spammed easily due to no gold requirement). and decrease its HP slightly.

Final thoughts

Mangudai

  • With some fixes and nerfs to Mongols, Mangudai needs to become the backbone. Currently, they are totally useless in higher elo games.

Camel Archers

  • With some buffs and fixes to Abbasids and the Camel archer attack speed, etc, they should be a very effective unit against infantry and mounted units.

As long as Mangudai are able to fire while running, they shouldn’t be able to beat any range units cost-effectively.

hmmm, bows don’t fire…

You are saying like Protoss Oracle is useless, because you are using them like a Stalker.

Don’t know such a unit…
Stick with the topic…

I do, Protoss Oracle is a fragile, super high DPS economy killer, while Stalker is just like front line units.

Mangudai are extremely decent in killing a large number of Vills in a very short period of time, on par with the German Landsknecht. Sneaking a dozen of Mangudai into an unguarded woodline or farm mill, they are all dead in matter of seconds. Also Mangudai need to be countered by normal foot archers. You can’t use them like frontline, and you can’t use them only without support.

Buffing Mangudai will turn us back into the Rus brainless HA spam terror again.

i didnt say I use mangudai as front-line unit…

Read before you comment!?